Jesus, this Deity is a pain. Sweating like hell. Please take a look I wot play any further before You can give me an advice. This is the BEST EVER deity game for me till far.
Managed to get tu music first and used GA tu bulb drama (maybe should had gone for golden age tho, as Ragnar went to war just a turn before)
I managed to get parthenon and great lib as well, I congured Suleiman to death, I will get Iron soon, but my army is now old to date. Opponents are strong civs.
Ragnar just went to war, I think this is the best moment to attack him. Please give advice how to mobilize army at maximum speed and what should it cointain of? The best would be to attack Ragnar in about 10-15 moves.
How to use great preast now? Bulbing theology is not he best atthe moment imo. Maybe just join city for money and hammers?
Also, being stubborn as hell with city management, You can take a look over cities as well. I know what You think about it, but I rly ca not live without the walls in border cities of both ends
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than in advance, I really do much better-
Ok, I won't repeat the advice I gave to you already, because I don't wanna be redundant. This basically says, that I again found minor mistakes, but nothing too serious. Your situation is:
- Your cities are really really strong (most have double Food) .
- Most of your cities are really really small. They're not working all good tiles, they need to grow.
1. is good and 2. imo contradicts an immediate war. I know that you feel that you're in a good tactical situation with Ragnar being in war, it's important that you wait though. Winning 1-2 wars is easy, but it's extremely important to be in a decent situation afterwards too. It won't help you if you conquer Ragnar now too, because you already have a deficit of 66 GPT, conquering him now will only create an even larger deficit and your cities are not ready to pay for it. Your research is decent if having in mind that you don't run Civil Service and don't have an Academy yet. Stop working those hills + Cottages in Edirne, work only the Food and hire 2 Scientists to create a GS asap. Learn for your future games, that getting an Academy is regarded as a really important thing by most. Imagine, that running CS + having an Academy usually results in about 40 BPT, that'd be 33% of what you're currently conducting.
As you got Parthenon + TGL though, you'll still get a GS
in time for CS too late already but better later than never (CS is the time at which you wanna have a GS at any means) . More important than what I said already is that you connect the Iron near Ecbatana, because:
The earliest time you want to go to war in this game will be with Maces (of course with some mixed in XBows and later Pikes and so on) and Catapults / Trebs.
Note that this is not now, and it won't be in the next 10-15 turns either. You can get Civil Service quite easily from Pericles, all that's needed is that you put some research in it and then trade it against Music, choose someone else should you find out that Pericles already researched into Music. I'd advise to use the Great Prophet to bulb Theology because I currently don't know of anything better to bulb with it. Settling GPs is generally a poor choice because it takes hundreds of turns for the GPs to pay back, Theo is a heavy-value tech that you can lay ontop of Music to get Civil Service instantly and Theocracy is an awesome Civic together with Bureacracy, because it allows you to get lvl 3 units from Barracks only.
From what I can see you'll have to wait for Machinery (note: Don't research Machinery yourself unless your XBow-rushing, Machinery as a military-technology has high value to the AI and therefor can be easily gotten through trade usually) , in that time, grow your cities and produce lvl 3 Catapults (promote to CR1 + Accuracy) . Research Paper -> Education and then either go for Rifles or Cannons, or:
A more solid time-window for you to attack that also works on other speeds than Marathon is available with Cuirrassiers.
From what I see, this is the better choice. You got Horses, you got Iron (basics) , your cities need to grow and you can conduct awesome research from them (FIN + lots of riverside grassland) , you got the GL (Academy, Education / Liberalism bulb) . Cuirrassiers are amazingly strong units and their biggest advantage is, that they "can shoot over walls" (all Gunpowder units ignore Walls / Castles) . They're fast, and they're strong. I'm one that doesn't think medieval wars suck in general (many do) , I morely see your situation and the way that seems suited is, to let the cities grow, research as fast as possible, and then whip them down harshly (that means +5-10 whipping anger in all cities and maybe even to a size where they can only work the Food) .
Choosing which opportunity you wanna take though is your choice, and I cannot give you absolute certainty if Cuirrassiers really are the way, as it's already some time ago when I played Marathon. I know medieval wars work on Marathon and I don't know if building up an army isn't just so easy with the lower unit costs while the time-windows itself are so big, that Cuirrassiers are already later than possible and that Maces + Siege would have been right, therefor I'd like you to ask yourself which goal you have. If winning is the only thing that you want to achieve, go Cuirrassiers,
or even go Maces + Cannons (!!!) . Castles can take a long time to bombard down and the two mentioned Gunpowder units don't have problems with them. Cuirrassiers are fast and strong, Cannons are slower (which isn't that bad on Marathon) and Cannons leave nothing but a mess that "any STR8+ unit" can beat. As I think of this I have to say, that Maces + Catapults first, then continue with Trebs, than Cannons seems fitting to the game and the settings. Those units beat "everything up until Rifles" and you could start with building up very early. For Cuirrassiers you'd have to wait, and on Marathon settings unit-speed doesn't play too much of a role, so that'd be my choice.
Seraiel
P.S.: You have a great empire. Just pay attention that you don't fck up now, from my perspective that round has great possibilities for a win.