Thanks for detailed answer. Still have some doubts/questions. Can You suggest any good tech path with Huana?
On immortal I normally go AHus (if good spots with food available), Masonry -->BW-->mathematics then aestetics-->´literature and then military path (mixing in some techs that Ai does not search in first priority). Most times I get (pyramids, hanging gardens, 1 or 2 of aestetics wonders and the great library) and have a quite good economy by then. At least AI is not spacing any further from me in tech race. Going mathematics early gives flexibility hurry military if cocky AI shows up or get an extra wonder maybe. However Biology by 1AD is something I can not even imagine... hows that possible?!
Pottery -> Writing -> Alphabet (trade for everything) -> (Oracle) Currency -> CoL -> Civil Service -> Paper -> Education is one possibility.
You should be able to notice the difference towards your tech-path. This tech-path basically is an Alphabet-beeline in which one skips all techs that aren't directly on the way towards Alpha, and Potter > AH. Alpha at about 24xx - 22xx BC is so early, that there's little time to miss the other techs, and that's the time also then when one has all techs, not just this or that, but everything.
Currency is
the key-tech past Pottery and should be reached as early as possible, as it has such a great power (Resources for GNP, Techs for Gold, etc. ) .
Another Path that is really powerful which I choose more often lately:
Potter -> Writing -> Alphabat (trade for everything) -> CoL -> (trade for Math or bulb with very early GS) -> (Oracle) Civil Service
The 2nd one is better, but more difficult.
What you should learn about are "beelines" imho, because I see lots of distractions in your choices of techs. You want to have a clear aim and then try to reach it as early as possible. With greater power one can choose your techs more freely and don't have to tech what AI doesn't tech, because being 1st gives more freedom.
Getting better in teching is essential for me, You are right here. As I like long-lasting games, where battles of different units take place. On immortal I have about 33% win rate with few loads maybe and on emperor about 66%. Would like to move to deity soon, but I see its a huge gasp between these two levels...
"The gap between Deity and IMM is about as big as the one between Noble and IMM" I've seen people write. If you want to conquer Deity, you have to "re-learn" , you have to "quit bad habits" , you "cannot think / do what you want" .
I found this from you in another thread:
1) I never whip, in fact I even dont switch to slavery
2) I do only rough specialization of cities (Oxford, heroic, Wall street etc)
3) I dont turn any citizens to secialist, only specialist I get, are free ones.
4) I love superior late cities as well and I feel harassed if I need to place cities so the tiles will be blocked by each other.
Those are total dealbreakers on Deity.
- "It's impossible to live without the whip." (WastinTime)
- Specialization has to be done. If all cities end up the same, it's because it is so, but specialization is a general advantage to efficiency. Building everything eveywhere is something that doesn't work out on Deity, try queuing only the next building that's needed, learn to decide every time for every single building if it really benefits your aims and your cause, if it doesn't hurt, or if you have to overcome your wish to build cities that are perfect for everything.
- Specialist aren't that important. They're helpful though, if i. e. not enough workerturns are available to slow growth, it's advisable to have at least 1 city that runs specialists, usually the city with the most food. It's possible to win completely without them, but why would you want to not take an advantage that's offered to you? Specialists are that advantage, GPs are very powerful, make use of them.
- "Good players understand the advantage of the early advantage (over the late advantage) . An early advantage exists for a longer time, to make a late advantage better than it, the late advantage must be lots of times better than the early one, think in short terms" .
How important is a role of specialists using? Thats the thing Im really weak in... In long term gottage-based economy should be stronger... But on the other hand - if Your games end so early, You wont need that much.
Already answered.
I also play BtS. What is the last patch, or does it make any difference at all?
Also looked at Your guide no 8. Impressive, but still dont get it. If I make the very similar moves and reach opponent about the same time with about the same forces I meet much stronger armies and garrisons.
I'm not informed about patch-versions deeply. I started playing with 3.19 and I have no choice there, because it's the version which is required for HoF.
Regarding the opposition at a certain time:
Maybe you're playing with different AIs? I've seen AIs like Hannibal i. e. build tons of troops, the situation you refer to, I attacked Elizabeth (AI with very low unit build rate) in a time where she was still expanding (-> few archers in single cities) . I then used the advantage of early Cho-Ko-Nu's against technological inferior units (Swords, Axes) therefor could do with little number.
Hope the advice is helpful, I spent at least 15 minutes in writing it. I think all I said is true. All the best,
Seraiel