But that's the whole point. I don't want to spend all this time playing a game that is maybe 7.5 out of 10 when an expansion that will make it 9/10 is going to be out a year later.
I've been let down by too many 4x games so I'm happy to wait for expansions
I don't unfortunately know how your point scale works, so I don't know what you mean *exactly* when you say a game is a 7.5/10. On my scale, I am often willing to play games that I would rate at 7.5/10 (eg. something like Greed Corp) because those games are good enough: I don't care if it will become a 9/10 game down the line through a future expansion, if the game is worth the money when it comes out, I will buy it and play it. It's why Civ5 was the first Firaxis game I didn't purchase before the expansions came out, because I did my research, and it did not seem like the kind of 4X game I would buy for its price. Even if Civ4's two expansions made the game better, the base game was still good for its price, so I was still willing to buy it (incidentally, I'd rate Civ4 at 8.0, Warlords at 8.5, and BtS at 9.0 if we're on a 20-point scale, all increased by 0.5 if it's not your first Civ game; Civ5 sans expansions would be around a 6.0, G&K makes it 7.5, BNW makes it 8.5, with no alteration if it's not your first Civ game).
I´m just so pessimistic about anything that Firaxis does lately. Yet I´m 100% going to buy a Civ6 game or an expansion for Beyond Earth.
But at the same time my resentment for everything Firaxis related. Their approach to the industry and customers is plain awful. I´m hope they manage to change my opinion as soon as possible.
They don´t actively support their games, and everything that they do takes sooooo loooong to get done. Civ 5 runs so poorly and turns take to long to process, using mods and searching for mods is so clunky, the editor is worse then what we had in Civ2 and Smac. Not to mention how ancient the MP environment is.
Why the don´t they get off their asses and show some ambition and willingness to improve their product, even though it will not give gold in their coffers right away. Frustration is my feeling with Firaxis and their latest products.
Expansions have become a way to implement necessary additions and fixes that should have been in the original version. Just imagining how raw Civ6 is gonna be makes me not really want to play it from the get-go. Just as I´ve shelved Civ:BE, hoping that it we get some REAL overhaul and expansion in the future.
The only thing I can do now is occasionally and frustratingly play a Civ5: BNW, mostly because of some nostalgic feeling, only to be reminded of why I stopped playing last time. Angrily close the game and move on to some other games that have something more in common with the 21 century.
I imagine that it has to do primarily with two things: the fact that Firaxis has started to shy away from having a lot of low-level programmers (by low-level, I mean people who work at the engine-level, so usually C++ or assembly programmers, as you always end up encountering situations where you need engine modifications to implement a design tool or a gameplay feature) and the fact that Firaxis' design team is dominated by people who are more theme-focused than math-focused (hence why a lot of the credited designers in CivBE are also credited as being writers). For the former, just check the CivBE credits: there are 13 credited designers/writers, 31 credited artists, only one credited QA (no wonder so many bugs went unnoticed), and 14 credited programmers, of which at least 2 worked on the Lua side only, and of which at least 3 worked on the graphics portion solely, leaving at most 9 people to work on everything else (including working on the tools that would allow the designers to implement whatever idea they wanted to come up with). The latter doesn't necessarily mean that they are bad at math, it's just that when it comes to both making and analyzing games, there is less knowledge in their math toolbox than is needed to easily make good 4X games: they'll be missing things like function analysis (aka. calculus) for making sure their systems don't have any undesirable side effects, graph theory to make sure that all paths through the tech tree can be viable and that the topology of their maps isn't terrible, combinatorics to make sure their randomization functions are ideally made for the tasks at hand, and sequence/series analysis to ensure that any function analysis stuff they do holds up in the discrete space of whole-number tile yields and costs.
The sad thing is that the best high school-level math education the US and the UK (and from what I've been told, New Zealand, Australia, and Canada as well) has to offer only really covers function analysis (graph theory isn't taught at all, combinatorics is taught at an incredibly basic level, and sequence/series analysis is either barely taught or completely ignored), so most fresh-faced, English-speaking designers who haven't gotten out of their way to make up for their one-sided and/or poor math education will be at a severe disadvantage when designing systems that need to make use of such math knowledge (eg. 4X systems, grand strategy games, intricate CRPGs, accurate city simulations, social simulations, economic simulations, etc.).
But i dont really subscribe to the hate wagon with civ v.
I wouldn't call it hate, I would call it more of a worrying trend both in Firaxis' recent games and in the game industry as a whole: games rely too much on obtuse or unwieldy mechanics to try to generate depth instead of relying on the simple mechanics that interplay to generate such inordinate amounts of strategic depth (as a result of meticulous design and/or happy accidents).
When you go to a restaurant that has produced excellent meals in the past 7 years (SMAC, Civ3, Civ4, CivCol; Firaxis was formed after Civ2 I believe) and suddenly start getting meals that are OK (Civ5), you may think, "Eh, maybe it's just a temporary thing." But when that same restaurant's meal quality continues to drop (CivBE), that's when you really start to worry.
I do feel it lacks ...'soul' in some ways and feels more like a board game than previous civs (i dont buy that 1upt makes great tactics as it is hardly rocket science)
If it feels more like a board game, that's probably due to the fact that the game's designers come from a board game background. They said so at Firaxicon, when they were playing with the XCOM board game. This might not inherently be a problem if it weren't for the fact that the game seems to be designed as a singleplayer board game (relying a lot on the fact that the AI is serviceable but dumb) instead of a multiplayer one.
To be honest every civ game has the same issues for me from civ 2 onward
1) endgame is boring when you know its in the bag..i abandon over half my games.
I get the feeling you haven't played a lot of multiplayer games: those tend to be decided in the lategame, especially so in BNW, with its imbalanced-as-balls units like Stealth Bomber and XCOM.
2) higher difficulties just mean bonus's for the ai- i wish it would mean better ai but that wont happen. Forget early wonders on higher levels.
3) on higher difficulties there tend to be 'niche' ways to win. (on civ iv id always war early)
These two are closely intertwined: the reason there is a niche is because the AI's bonuses make a lot of gameplay options that were previously viable no longer a good option. At higher difficulty levels, this includes any option that is not exploiting the AI's poor coding.
4) massive dependence on starting position for how game will go (yes i know some will win on any start)
Once again, this is probably due to the fact that you're thinking about high difficulty singleplayer games as opposed to multiplayer games: starts other than ones that are incredibly good or incredibly terrible aren't as important (though this is less the case in BNW, where discovering a city-state first or a natural wonder early on can really start your snowball), it's only when your gameplay options become extremely restricted thanks to the AI's bonuses that anything that is not a good start will not be enough.
Having said all that, its still a lot better than most games out there, id do think the game is moving towards a 'tactics/rpg' emphasis than sandbox/empire building though so i am unsure if ill get civ 6
The problem isn't that it's not better than most mediocre games out there, it's that Firaxis, a studio known for essentially inventing the 4X genre and consistently produced some of the best 4X games ever made, has started lately seen a downward trend in the quality of their games. It would be like the inventors of the city builder genre, who had also made excellent city builders in the past, suddenly started producing OK-to-mediocre city builders... oh wait...