Kyro
King
- Joined
- Dec 2, 2014
- Messages
- 600
@nzcamel
Yup I don't think you understood what I was saying at all. You said that you are for starts being balanced but you find it nonsensical that they would be equally potent. You then go on to claim they are very close when that is clearly not the case. Do you even understand what Game Balance means?
The fact that you claimed the difference in values of starting resources are "subtle" implies you don't understand how those differences can cause things to snowball for the bad or worse.
Starts have a Compounding/Cascading effect on gameplay and you are wrong to judge the values of starting resources on the surface like that. That is why they have such a huge impact on the game and why they have to be equally potent so that no one can Snowball from just that.
The Reason why Sugar/Spice is drastically better than resources like Tea/Incense is because it facilitates the ONLY efficiently viable opening strategies in Civ 6 which requires you to build/expand/defend as soon as possible. Food and a Larger population for Production, which Sugar directly helps in and which Tea/Incense does not is the reason why Tea/Incense etc are very underpowered. They DON'T help in alternative strategies because those don't exist.
I would Love to be flexible but the game does NOT encourage that because it does not facilitate alternate and equally potent strategies right now; only a select few.
Yup I don't think you understood what I was saying at all. You said that you are for starts being balanced but you find it nonsensical that they would be equally potent. You then go on to claim they are very close when that is clearly not the case. Do you even understand what Game Balance means?
The fact that you claimed the difference in values of starting resources are "subtle" implies you don't understand how those differences can cause things to snowball for the bad or worse.
Starts have a Compounding/Cascading effect on gameplay and you are wrong to judge the values of starting resources on the surface like that. That is why they have such a huge impact on the game and why they have to be equally potent so that no one can Snowball from just that.
The Reason why Sugar/Spice is drastically better than resources like Tea/Incense is because it facilitates the ONLY efficiently viable opening strategies in Civ 6 which requires you to build/expand/defend as soon as possible. Food and a Larger population for Production, which Sugar directly helps in and which Tea/Incense does not is the reason why Tea/Incense etc are very underpowered. They DON'T help in alternative strategies because those don't exist.
I would Love to be flexible but the game does NOT encourage that because it does not facilitate alternate and equally potent strategies right now; only a select few.
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