[GS] Is Reyna Forestry Management bugged?

Ownsya

Warlord
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Sep 25, 2018
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I started this post thinking it was a bug when the gold yield descriptors didn't list anything obviously from Forestry Management. Then I realized that Forests and Deer don't have gold yields on their own and the gold from her ability is listed as yield from "worked tiles". So this might not be a bug, but certainly doesn't function how it's described: "Forestry Management: This city receives +2 gold from each unimproved feature." Anyway, I was expecting to receive the gold automatically based on the description, but instead it is only received if those tiles are worked by citizens.

20191002024646_1.jpg


See what happens to the gold yield if I stop working those tiles, it's gone:
20191002024629_1.jpg

Spoiler Forestry Management description :

20191002023838_1.jpg



So is this working as intended but described poorly, or is it a bug? Kinda sucks if this is actually how it was intended, no?
 
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There are a lot of buggy descriptions, this one is only somehow confusing, but there also many others which are totally wrong

For example, Great Wall cannot be pillaged in description,but they actually can and yields a lot of gold.

Battlecry promotion only works when attacking, and also works for attacking anti-cavs, but in desription it is "+7 combat strength vs. Melee & Ranged".

Descriptions are buggy. It has been 3 years but nobody fixes those terrible in-game descriptions.
 
I never assumed Reyna provided gold from unworked tiles, since basicly all production/gold/food/culture/faith yields come from worked tiles only (it is different with housing/energy, which are not actual yields). You may argue the description is inaccurate, but the mechanic itself is in line with how tiles and yields work.
 
I mean it is "Forestry Management". Surely it shouldn't include hills. Still, I've never pay attention to the name and the description is unclear.
 
For example, Great Wall cannot be pillaged in description,but they actually can and yields a lot of gold.

Occupying unit receives +4 Defense Strength
+2 Gold +2 Gold from each adjacent Great Wall
+2 Culture from each adjacent Great Wall (requires Castles)

Can only be pillaged but never removed by disasters

Agree on Battlecry though, it's unclear.
 
I've been assuming you have to work the tile to get the extra yields, like with the Maori bonus or the earth goddess pantheon.
 
I can see why you got confused but I also think it was pretty obvious at the same time xD.

It adjusts the yields of a tile, which needs it to be worked. I think it's not easy to make it more clear when certain things work differently (like adjacencies).
 
I asked myself the same question when first using this governor promotion, until I figured out that "feature" is the keyword here.
Feature = forest, jungle, marsh, oasis maybe... not to be confused with Resource, or Terrain type.

I agree that the description is not very clear.
On the Deer tile on the screenshot above, would adding a camp count as improving the Forest feature?
 
I asked myself the same question when first using this governor promotion, until I figured out that "feature" is the keyword here.
Feature = forest, jungle, marsh, oasis maybe... not to be confused with Resource, or Terrain type.

I agree that the description is not very clear.
On the Deer tile on the screenshot above, would adding a camp count as improving the Forest feature?

Forest, jungle, marsh, oasis, reef, volcanic soil, workable natural wonder tiles, and floodplains (yes really) are features for the purposes of Reyna + Maori. Not sure if I forgot any, but all of those count
 
Forest, jungle, marsh, oasis, reef, volcanic soil, workable natural wonder tiles, and floodplains (yes really) are features for the purposes of Reyna + Maori. Not sure if I forgot any, but all of those count
This page lists all features: https://civilization.fandom.com/wiki/Terrain_(Civ6)

I think you missed a few like mountains, volcanoes, geothermal fissure, reef, and ice. But I dont know if Reyna's bonus applies to them or not. From the description I assume it would, but if the description were always accurate we wouldn't be having this conversation in the first place :lol:
 
I'm surprised by how many people automatically understood her ability the way it is actually working considering the description. To me, the way it is written clearly means you get the gold whether the tiles are worked or not because the wording is "city receives from...". The word receives indicates you simply get it. I can only assume people intuitively expected to have to work the tiles based on how the game otherwise usually provides yields.

Anyway this was a real bummer to me because she is in this way far less useful as she would've been if you didn't have to work those tiles. It seems to me that in comparison, Pingala is vastly superior to any other governor since his ability applies to the entire city producing both culture and science scaling with population regardless of what tiles they're working. Stick Pingala in a city and you can get more than 1.5x on both culture and science yields in the city regardless of what tiles you work. Obviously if the city has strong science and culture output then you get more out of him. The only other governor that gives this much is Magnus for his mega-chops and valuable food boosts where needed.
 
Am I missing something here? Make no mistake, the descriptions are certainly terrible at times... but if a tile is unworked, then what use is the bonus? Cities only receive yields from tiles being worked, so if the bonuses are not applied to unworked tiles, then nothing happens.

Personally, I wish it would just add it to all the relevant tiles, whether worked or not. Saves on having to memorize which bonuses there are and so on (e.g. if you're Maori and have Reyna and a shipyard post-Sept Patch). Just makes everything confusing
 
Am I missing something here? Make no mistake, the descriptions are certainly terrible at times... but if a tile is unworked, then what use is the bonus? Cities only receive yields from tiles being worked, so if the bonuses are not applied to unworked tiles, then nothing happens.

No you're not missing anything in terms of how city yields work, but her ability description makes it sound like the city would receive 2 gold per unimproved feature even without working those tiles. That would be the bonus: you don't improve features, sacrificing yields from tile improvements but get extra gold instead. Stick her in a coastal city with as many features as possible, build a harbor and CD, some farms, select food focus on the citizens management, and forget about the city as it showers you in gold. That's what I was expecting anyway.

But with the way it does work, they should've described it as something more like: "+2 gold yield on tiles with unimproved features". That puts the emphasis on the tiles, with the understanding that you have to work those tiles. No mention of "city receiving" anything, no misunderstanding. I guess it's not vastly worse, just delays the bonus gold for until you do grow your population since most unimproved features don't yield much food. Growing the population is good for Reyna's Tax Collector ability as well, so her ability builds up nicely over time.

Edit: Also, imagine if the second part of her ability: tiles adjacent to unimproved features receive +1 appeal; applied only if the tiles were being worked. How silly would that be? The whole ability description is phrased as if the bonuses apply unconditionally. Nowhere does it hint that you have to work the tiles to receive the bonus.
 
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No you're not missing anything in terms of how city yields work, but her ability description makes it sound like the city would receive 2 gold per unimproved feature even without working those tiles. That would be the bonus: you don't improve features, sacrificing yields from tile improvements but get extra gold instead. Stick her in a coastal city with as many features as possible, build a harbor and CD, some farms, select food focus on the citizens management, and forget about the city as it showers you in gold. That's what I was expecting anyway.

But with the way it does work, they should've described it as something more like: "+2 gold yield on tiles with unimproved features". That puts the emphasis on the tiles, with the understanding that you have to work those tiles. No mention of "city receiving" anything, no misunderstanding. I guess it's not vastly worse, just delays the bonus gold for until you do grow your population since most unimproved features don't yield much food. Growing the population is good for Reyna's Tax Collector ability as well, so her ability builds up nicely over time.

Edit: Also, imagine if the second part of her ability: tiles adjacent to unimproved features receive +1 appeal; applied only if the tiles were being worked. How silly would that be? The whole ability description is phrased as if the bonuses apply unconditionally. Nowhere does it hint that you have to work the tiles to receive the bonus.
Oh yeah, the description is totally bonkers
 
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