Hakan-i Cihan
Emperor
In addition to Galgus' ideas I think that the use of specialists should also be involved somehow in the process of obtaining affinity points. As they are now, they are pretty dull.
I would say that isn't quite true in the middle game,
You often start moving on to the third ring before you finish off the middle ring stem techs
But wouldn't this completely kill the immersion of what the affinities are about philosophically? How can you research say "sentient AI robotics" but go "oh I am going to use my new affinity points on purity" when the tech is clearly about supremacy and purity would never care about this tech in a million years? Plus, this would completely eliminate any sense of choice for affinities since players could research whatever they want and still pick whatever affinity they want. There would be zero incentive for affinities to pick a certain tech patch.
The idea would be that a lot of bonuses and buildings would be locked behind affinity, so you need that affinity to utilize them.
Because that would punish players for researching neutral techs and/or require putting Supremacy points on anything that could possibly be affiliated with it.
The current system of affinity points from specific techs limits options when one is trying for an optimally fast victory.
It limits the freedom of research paths, which is the entire point of a tech web.
Part of the problem is choosing an affinity suddenly changes how valuable different techs are for you (because the Affinity points on them change value to near 0), so the tech web has effectively only 1/3 the techs.
Freedom of research paths is directly limited by optimally fast victory anyways.
Admittedly removing the 'these are the techs to research to reach Affinity 13 soonest' would help, but you still have the "these are the techs to research to get to the victory techs X, Y and Z soonest."
Part of the problem is choosing an affinity suddenly changes how valuable different techs are for you (because the Affinity points on them change value to near 0), so the tech web has effectively only 1/3 the techs.
They alleviate this slightly by having hybrid military units, both unique and generic upgrades (if I have Purity 6, getting Harmony 6 is actually helpful to my military).
The other change they need is hybrid Victories. If all you need for a Victory is Affinity 13, then you need to rush that.
However, if you need Purity Affinity+Total Affinity=30 then other affinities are actually useful in staying ahead. (same as for military)
The tech web is bad, but I agree that this is much worse, especially from an immersive point of view. Since you can, pretty much, build every tile improvement on everywhere, I never really feel that I have to know, or care, about the geography I land in (other than that all-conquering metric, "How much titanium"). There's never any inclination to fight over high-quality land or rare resources; there's no geopolitical strategy to the game because nobody cares about anything on the geo.And maybe that is the main problem of BE(/CIV5): The lack of interactivity with the map. When I think of CIV4, I always feel that the game had a lmuch more diverse early game. Sure, you had some obvious choises (like founding early religions if you had Mysticism), but I also felt that the map had much more impact on your tech choises (e.g. high food, low production start -> Bronce Working for slavery).
The tech web is bad, but I agree that this is much worse, especially from an immersive point of view. Since you can, pretty much, build every tile improvement on everywhere, I never really feel that I have to know, or care, about the geography I land in (other than that all-conquering metric, "How much titanium"). There's never any inclination to fight over high-quality land or rare resources; there's no geopolitical strategy to the game because nobody cares about anything on the geo.
I'm hoping that the landmarks in Rising Tide will go some way to making me interested in the actual features of the planet I land on, 'cos on vanilla BE, I am not.
I suppose my thinking is coming from the point of view of "Because you only ever need 1/3 of techs, games only take (inexactly) 1/3 as long, and so you finish on turn 250 instead of turn 450 before you've got time to have any real adventures with your little empire".As for only some techs being useful in a given playthrough... why is that a bad thing? If you mean that about 1/3 of the techs are underpowered, then they need a buff, and would need a buff in a tree as well. If you mean that in a game of Purity, the Harmony techs aren't useful, then I consider that a positive, and that putting it in a tree would just make those dead techs mandatory.
My other problem with the tech limitation is that I actually don't even want the stuff I research during the late game. Many Harmony techs offer nothing of interest for a peaceful player - I only get them because I need the affinity points. Which is sad, because that means I have to forgo so many interesting techs that actually have neat stuff attached to them - but it's useless, because I don't get my affinity points from it.I suppose my thinking is coming from the point of view of "Because you only ever need 1/3 of techs, games only take (inexactly) 1/3 as long, and so you finish on turn 250 instead of turn 450 before you've got time to have any real adventures with your little empire".
My other problem with the tech limitation is that I actually don't even want the stuff I research during the late game. Many Harmony techs offer nothing of interest for a peaceful player - I only get them because I need the affinity points. Which is sad, because that means I have to forgo so many interesting techs that actually have neat stuff attached to them - but it's useless, because I don't get my affinity points from it.
My reasoning was that adding more techs is a possible solution to the problems of short games and beeline routes.The issue is that games need to last longer and that beeline routes and useless techs need to be addressed, not that there aren't enough techs.
I personally think that the Drone Sphere is the best wonder in the game and I beeline Swarm Robotics even if I'm playing Purity/Supremacy.Swarm Robotics: Useless
The wonder effect is pretty nice, but when I get the tech my Academies are already built. If it was a T1 wonder, I'd probably get it. The thing that annoys me the most about it is the Floatstone requirement. I'd not waste science to get Terraforming just for that (thankfully there is usually an AI around to trade that single unit you need).I personally think that the Drone Sphere is the best wonder in the game and I beeline Swarm Robotics even if I'm playing Purity/Supremacy.
(But apart from that, I agree that getting tech just for the affinity is unsatisfying)