Is there a cheat to trigger Global Warming?

Vendayn

Warlord
Joined
May 11, 2011
Messages
104
Since my map editing failed, and after 40 hours (without sleep)...I'm done. None of the maps can do a proper 100% desert style/arrakis map.

So...is there a cheat or something I can do (like edit a file) to trigger Global Warming? Without having to wait for many eras to get it? That would be far easier than spending another 100 hours (which is how long it would take at the rate I was going) on fixing the maps to make a desert environment.

I think if I could just cheat Global Warming...I could start on any map, and do what I want far easier than editing. Cause doesn't Global Warming in this mod make everything barren and what not and dry out the oceans? That is exactly what I want in the maps I've failed at editing. So...this should be a lot easier, if it is possible.
 
What is the event called for Global Warming?

I searched Civ4EventsInfo and trigger...

scrolled quite a bit, but a lot to look through.

I looked for "GlobalWarming" "Global Warming" "Global_Warming"...and nothing came up. I assume the trigger info is what I need to change how global warming works. I want to make it so it happens right away as I start a game (or at least in the first era or two, as soon as possible really).
 
I found it, its in global define.

What should I set these too if I want to greatly speed up the global warming process?
--------------------
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_GRASS</DefineTextVal>

-----------------------------

<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>0</iDefineIntVal>

-----------------------------

<DefineName>GLOBAL_WARMING_FOREST</DefineName>
<iDefineIntVal>60</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_UNHEALTH_WEIGHT</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_NUKE_WEIGHT</DefineName>
<iDefineIntVal>50</iDefineIntVal>

---------------------------------------------

Or are there other options (or an actual cheat to put in) to make it happen sooner?
 
What file tells what the pollution level is on terrain types? I couldn't find it in the terrain section of the folder. And I've been looking elsewhere, and no luck.
 
I found the Global Warming triggers. It was hidden deep in multiple of folders :P But looks like Hydro has a whole bunch of pollution options
 
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