Is there a list of "LoLNO!" Wonders for deity- ones no human player can hope to get?

Forbiddentwo

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I understand that Chichen itza is on that list... and of course there's Stonehenge. The AI always seems to get Petra before me also...

Otoh it seems like the AI seems to avoid hanging gardens and mont st Michel.
 
Hanging Gardens usually gets picked up earlier than later in my games.

I don't bother that much with wonders, but Oracle also gets built earlish.
 
I find it varies heavily game to game. I play immortal, not deity, but I had one game (as China), where I had time to rush to settle my second city, built the pyramids (using the builder charges), and still be able to build Stonehenge after the pyramids were finished. But then my current game, it wasn't until modern times where I finally even thought to build any wonders, but by then the only ones left were the ancient ones (Great Lighthouse, Colossus, and Colosseum).
 
I don't know if other people have had the same experience, but for me on King and Immortal the dumbest Wonder to go for timing-wise for me and the one I so often regret has been Mahabodhi Temple. The build restriction means it doesn't *always* go early (but that restriction means less on Standard or larger maps), but you have to commit so much to have a chance to get it that it just never seems worth it, and the build to get there feels susceptible to bad starts and just sputtering out. Getting the wonder sharked out from under you just adds insult to self-injury. The nerf to chopping made it a bit less obviously stupid - having to build it on a forest though meant you couldn't chop as many forests as you otherwise might to max out your Holy Site projects to get a religion or get any of the building done.

This may be more an overall reflection on how beelining religion and Theology does not feel powerful than on the wonder itself.
 
I've done a lot of testing involving wonders for modding purposes, and while I play on lower difficulties (because it's easier to test there), my observation tends to be that the AI will heavily prioritize religious wonders. The early wonders also tend to go quick, but strangely enough, not the Colosseum. It usually sticks around for a long time. I can't comment as effectively on later-era wonders since usually by that point in test games I've so far outstripped the AI in tech/culture they don't compete for them.
 
I'm new to Civ6, but if it's about the same as in the 5, the higher the difficulty, the less sense it makes to go for wonders.
 
I've done a lot of testing involving wonders for modding purposes, and while I play on lower difficulties (because it's easier to test there), my observation tends to be that the AI will heavily prioritize religious wonders. The early wonders also tend to go quick, but strangely enough, not the Colosseum. It usually sticks around for a long time. I can't comment as effectively on later-era wonders since usually by that point in test games I've so far outstripped the AI in tech/culture they don't compete for them.
There is actually a list of "prefered wonders" for each Civ leader. Don't know if you tried to check that to see for statistics? But I agree, Stonehenge, Mahabodhi Temple and Hagia Sophia often go quite early when I play on emperor, while Mont St. Michel often but not always is easy to get (which is funny, because I consider it the better of the lot).

I did have a very strange incident the other day: I was playing on Emperor, and nobody build Stonehenge until turn 87! :eek: Normally it goes around turn 28 or so ...
 
There is actually a list of "prefered wonders" for each Civ leader. Don't know if you tried to check that to see for statistics? But I agree, Stonehenge, Mahabodhi Temple and Hagia Sophia often go quite early when I play on emperor, while Mont St. Michel often but not always is easy to get (which is funny, because I consider it the better of the lot).

Mont St. Michel has a rather strict placement requirement which probably impacts the AI's ability to consistently land it. Especially if it tends to clear marshes.

And no, I wasn't going for statistics because AI behavior wasn't really part of my testing. I'm simply reporting behavior I observed as a side-effect.
 
In my experience on Deity you virtually never get Stonehenge. You can only hope to get it if you have a truly amazing start plus stone and/or most of the AI didn't start with any stone.
The others that are hard to get are usually very hard to get are:
Pyramids
Chichen Itza
Oracle
Mahabodi Temple
Hagia Sophia
Mont. St Michel

Basically the AI does indeed like religious wonders a lot, besides a few others. Everything else feels surprisingly fair game, though. Despite the AI issues overall in Civ 6, I do appreciate not feeling totally shut out from almost every wonder for most of the game like in Civ 5. If you have a good production capital with desert you have a decent shot at the Pyramids still, and if you crank out culture and have high production the rest on that list are doable too. (And like Magil said, Mont St. Michel might not go if the AI has no good terrain for it)
 
Sometimes the Pyramids aren't built for some time too, though I think it mostly depends if the AI settled near deserts.
 
I notice that the Hanging Gardens tend to stick around for a while. Stone Henge, Pyramids and Petra are claimed pretty quickly though.
 
Stonehenge can be tough to get.

Positioned correctly, Petra is a brilliant boost to a desert city. I've only been beaten to it once by Cleopatra.
 
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I'm new to Civ6, but if it's about the same as in the 5, the higher the difficulty, the less sense it makes to go for wonders.

I'd go so far as to say an early wonder at a high difficulty level makes less sense on Civ VI than it does on the same level in Civ V. Early territorial expansion, be it by settlers or military, is the key to victory in Civ VI at those levels.

I do note that technically the human has a very good chance on Deity of getting wonders ... by conquest. :viking:
 
Just out of interest if you have stone and start stonehenge can you remove the stone before it completes and still complete it?
 
(note: I use the AI+ mod, which adjusts AI prioritizations and typically slows them down a little bit with wonder-building and Deity++, which reduces AI bonuses at start and increases all yield bonuses; this may either delay or speed up wonders, I haven't played enough with it yet to say for sure)

In the game I am currently playing, I got Poland, started with five stone (which actually gets buffed by TCS's Omnibus mod, which changes Holy Sites to grant +2 faith to stone, wine and incense for the city) as well as several +3 mountain adjacency bonus spots for holy sites, so it was immediately quite clear that I would go for a religious victory. Playing Emperor, I actually managed to get Stonehenge, which is also delayed a bit as you (also courtesy of TCS's Omnibus mod) need to research Pottery before being able to research Astrology. So I don't know how much my mods mess with it, but I actually managed to get Stonehenge on Emperor.

For the rest, if you really want a wonder, I feel like it is about always possible to get it simply through beelining the tech and instantly going for it. I do feel, though, like many wonders just aren't worth the hammers, as they tend to take 30 turns in good production cities when they become available. Most of the wonders I build are because I scoop them up from an era or two back. An exception to that is the Colloseum, which can just give you the equivalent of 5 luxery resources (plus a bit) if you manage to have it cover 7 cities.

I've done a lot of testing involving wonders for modding purposes, and while I play on lower difficulties (because it's easier to test there), my observation tends to be that the AI will heavily prioritize religious wonders. The early wonders also tend to go quick, but strangely enough, not the Colosseum. It usually sticks around for a long time. I can't comment as effectively on later-era wonders since usually by that point in test games I've so far outstripped the AI in tech/culture they don't compete for them.

I agree that Colloseum should be gone far earlier because it's so strong, but I can also explain why it doesn't: AI sometimes often has a weird district prioritisation, and part of that is that they barely build any entertainment districts, so they just don't have any tiles they can build the Colloseum.
 
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