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[R&F] Is there a reason to keep addons enabled after the map is created?

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Chieftain
Joined
Nov 7, 2017
Messages
9
So I was playing a Ludicrous map on Marathon and around turn 100 the game started crashing non-stop. This was curious to me because I had edited the size of the Huge map in the text files manually to be about Ludicrous back when I couldn't get ynamp to work with R&F initially and had no problem with it crashing like this.

So then I disabled ynamp and ran the same save again and it didn't crash- for a few more turns, but it's still crashing more than just my manually expanded Huge map.

So is there a reason to keep this (or really any) addons enabled after the map is created?
 
None, but there are also no reasons for the mod to cause a crash after the map generation.

Everything that happens after the first turn is related to another mod or the game.

And note that the bigger sizes are not officially supported.
 
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