Is there a way to adjust the affinity req of victory wonders?

Yes, the Victory Wonders are "Projects" that can be found in:
Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\GameInfo\CivBEProjects.xml

It lists the Affinity Requirements below <Project_AffinityPrereqs>.
 
Thanks! I was looking in the wrong folder...

EDIT:

I need some help to workaround the beacon requirement.

I tried inserting this:
Code:
               <Row>
			<ProjectType>PROJECT_BEACON</ProjectType>
			<AffinityType>AFFINITY_TYPE_HARMONY</AffinityType>
			<Level>18</Level>
		</Row>
		<Row>
			<ProjectType>PROJECT_BEACON</ProjectType>
			<AffinityType>AFFINITY_TYPE_PURITY</AffinityType>
			<Level>18</Level>
		</Row>
		<Row>
			<ProjectType>PROJECT_BEACON</ProjectType>
			<AffinityType>AFFINITY_TYPE_SUPREMACY</AffinityType>
			<Level>18</Level>
		</Row>

But it looks like it now requires you to have affinity level 18 for each of the affinities. Is there a workaround so that I can only make it require level 18 for the dominant affinity?

EDIT:
The only workaround I can think is to create 3 different beacons for each of the affinity, but I think is out of my league, so I will just disable contact victory for now :).
 
An alternative "quick and dirty" way to increase the time it takes to build that item would also be to just increase the production cost for the beacon by a lot. Or you could try to add a required tech from some other part of the tech tree to the project (see PurityGate for reference) - but I'm not sure if projects are allowed to have a ProjectPrereq and a TechPrereq at the same time (don't see a reason why they wouldn't, but never tried myself).
 
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