Is there a way to bring peace as a third group?

davidky5

Chieftain
Joined
Mar 10, 2002
Messages
20
Quite a number of times, I found myself stuck in a remote continent with two other civs, while others are bunched up in a gigantic landmass (Always played Emperor Level, 16 civs Huge Continental Map)

As the game progresses, what I find often is that one civ gets starts conquering one neighbor at a time, until it reaches a point where it has subjugated its former allies. This happens around Middle Age, and my civ being 1/2 of the map from that civ, I simply cannot afford send the expedition.

I tried to check the civ's growth by bribing every neighboring civs to go to war against him. Yet, always, some civs turn its back on the allies, and soon, that big civ starts defeating its neighbors. In the end, what I find is that it has taken over more than 2/3 of the continent by the late Industrial Age.

Thus, now, I am thinking of giving up the agressive strategy and trying to find a way to bring peace between those Middle Age warmongers. Is there a way to do so? I hope there is a way to bring Check & Balance Diplomatic system into this game.
 
I find that the AI is so concerned with raw numbers that it has no concept of honour, and will never fight to the death for a friend - it will always go back to inhuman logic.

Often when one power strikes at a weaker neighbour it cripples that civ to such an extent that all it's 'allies' weigh up it's military strength and thus price it out of the market as far as an alliance is concerned. I've often seen this go so far that a dominoes effect happens, and every civ declares war against the weaker race, ignoring honour in the face of possible spoils of war. (often this is why the AI seems to 'gang up' on the human player)

Once the weak civ is gobbled up, usually by the one civ, that civ is even stronger and will repeat the process, and declare war on all of it's neighbours one by one, even if they cannot be reached (say, by sea). The AI is simply driven by the mathematics of 'I'm bigger than you, I'll eat you up!'.

My solution against Russia, when it gobbled up the Romans and Americans and Persians and Germans was to fortify my own continent, and then give gifts of gold and technology to the weaker civs to let them buy the military forces they needed to survive. When the time came I built a navy and carrier (5 destroyers, 1 carrier, 3 bombers) and bombed the hell out of Russias coastal territory with little resistance. This allowed the remaining civs to gain some ground.

Don't bother bribing civs into war - it's much easier just to help fund their army and donate to their science. If they've any sense they'll put it to good use. The AI is such a bean counter that it will rarely go to war against another civ unless it has enough forces.

In my situation I was not strong enough to win a conquest victory, but I managed to win a diplomatic victory. I had given away so many gifts that everyone left alive voted for me!
 
Indeed. The AI is just a mindless bean counter. :(
 
Would have been a nice diplomatic option indeed. Can't quite recall but: wasn't it in civ2 or ctp2?

Anyhow, nuke em.

P.S. Ever noticed that nations you have a MPP with always get into a fight? Funnier yet, when you reload (BOOH!) and don't sign the treaty they don't get into a fight.
P.P.S. Whatever. Bash their heads in.
 
If the AI goes to war on the strength and numbers of it's army, then it's safe to assume that it adds on the strength of it's allies army, too. MPP civs will always go to war because, simply, they know that they are strong.

Again, I'd like to point out that the reason patch 1.17 users think that the AI gangs up un them is because the AI makes far more diplomatic agreements in this patch, essentially 2 civs combine into 1 (in terms of warfare at least) and will gang up on any civs who are substantially smaller..... You, who didn't make a pact themselves!
 
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