Is there a way to force a user to choose a specific social policy?

Evalis

Prince
Joined
Mar 2, 2009
Messages
505
I'm considering making a mod that edits a civ trait, but in doing so need to work around the fact we can't make new ones.. I'm thinking of creating a new social policy specifically for this civ... but I want to force the selection of this policy. I don't see freepolicy anywhere on the civ screen.. so I'm curious if there is a way to force the player to select a certain policy (obviously this would need to work for the computer as well).
 
I wasn't aware you could design traits in lua... hmm.. I wasn't planning on anything specific, just using policies for things that buildings can't do. Such as lowering unit maintenance cost. Or increasing happy for garrisons.
 
you can't do that stuff in XML? i haven't had a look at social policies in the files yet, but if that stuff isn't exposed to XML or SQL, it'll definitely be doable via Lua. I might have a poke around tomorrow
 
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