Lots of misconceptions and bad ideas here. To refute a few of them:
Other civs will not always DoW you. I've played lots of games on Immortal on Continents and Fractal maps where I never went to war. On Pangaea, war is very likely, but not certain. On Deity, war is much more likely, but still not certain. The AI leaders are not all the same, they're not unpredictable, and they're not all out to get you. Some of them are: if you start near Attila or Genghis Khan (or Montezuma, or Catherine, or…, expect war. If you so much as meet Napoleon or Alexander, no matter how far away they are, expect war. Most leaders can be negotiated with, however.
On that note, Declarations of Friendship are a very good idea. They will cause consequences in later eras (the civs tend to split up into small blocs of mutual friendship, usually two or three groups on a standard-size map) but it's better to have some known friends and some known enemies than to just wonder where the next attack is coming from. If you have a relatively peaceful neighbor (or even just a trustworthy one—Bismarck, for instance, though he's aggressive, is not a backstabber), sign a Declaration of Friendship and don't worry too much about that front. If you have a bad-news neighbor (e.g. Alexander), find his other neighbors and make friends with them.
Finally, defensive structures and a big army are important deterrents, but geography is, especially in the early game, by far the most important factor in going to war (or avoiding it). The AI will decide when to invade you based on how many units you've got, and he'll decide where to attack based on whether he thinks he can take one city or another, but he'll decide whether to attack in the first place based on how much he "covets your land." With that in mind: do not settle near a neighbor you're not willing to fight. Do not extend beyond your natural borders (mountain ranges, deserts, city-states, and water are all excellent buffers between you and the AI). Do not settle into a position where you might have to fight on two fronts (unless you can't avoid it). Try to block off naturally defensible positions (peninsulas, mountain valleys) first and then fill them in later.
Every single AI will declare war on you if he is next to you... there are no exception this is a fact
DOF are useless early on
a DOF doens't prevent the Ai for backstabing and dowing you early
at higher diffuclties emperor immortal and deity the Ai allways dows you !!!!
Try getting the AI to fight against each other? A few clever bribes and denunciations can pit two AI's against each other for thousands of years. If you don't want to fight you're going to have to find others to do it for you.
I would like to note that I have personally seen AI's commit suicide. What I mean is that occasionally an AI will calculate that it *needs* some city or some resource and even though it calculates it will probably not be able to defeat my army, it has to take the risk. On those occassions, the AI declaration of war speech will even take note of their poor chances. If you then beat them and take a city or two and then negotiate peace, it is not uncommon for that AI to NOT hold a grudge over the war they started and lost.
I say all this to underscore the point that a big army doesn't always guarantee peace but it is still the best for it.
I object to the notion that the new culture victory is peaceful. It may not involve you sending your own armies to foreign lands but it does require you to cause chaos in enemy cities in a huge way, which will inevitably make them quite peeved at you.
One of the issues is that the AI is atrocious at evaluating situations because it just looks at numbers. Here's a recent example that was particularly frustrating:
I was screwing around with something on Deity as Songhai. Arabia had walked a Settler way around a mountain and settled an 8 defense city on a flat land desert 3 tiles from Barcelona where he has almost no hope of defending. My capital is sitting at 19 defense on a hill across a river with 5 Composite Bowmen defending it. I have a Warrior near Arabia's city and see it's totally undefended. Around turn 55 Isabella walks an army of Warriors/Archers/Chariots etc., the usual AI "grab bag army" in our general direction. She has a choice between my capital and Harun's satellite city. Naturally, she attacks me instead of him, because she sees me as "weaker" when I am clearly not, but because Harun has a ton of garbage spam units that add to a lot of numbers, she thinks I am. That kind of thing just gets stale and tedious.
There's times where the AI correctly declares war, but more often than not, it's just a stupid war that does nothing but slow down both the player and stubborn aggressive AI that doesn't know when to give up.
I did but i don't agree with you're point because that is not how the AI behaves.That's funny, it almost seems like you didn't read my post at all.
Build up your army (even just defensive units like archers), don't settle near borders, and trade all you can. Especially to the warmongers like Attila, Genghis, or Monty.
I object to the notion that the new culture victory is peaceful. It may not involve you sending your own armies to foreign lands but it does require you to cause chaos in enemy cities in a huge way, which will inevitably make them quite peeved at you.
hopping in to say "yallniggaspostinginatrollthread.jpg"