wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I set up this test case in the world editor with 10 walled cities. In all three scenarios the caravels ended with 100% health (moving back to heal when necessary). It took # turns to bring the city to 1 health:
The blitz promotion is better than the range promotion for ships besieging port cities. It's also slightly better for direct naval confrontations. Range has an advantage against inland cities. Healing doesn't matter since Caravels start with Recon 1. These numbers also indicate ship-vs-city strength should be lower.
- 3 turns, caravels gained 18 xp.
- 3 turns, caravels gained 28 xp.
- 4 turns, caravels gained 28 xp.
That's with just 2 caravels? I've thought ships are too strong when attacking Cities for a while now, but 2 Caravels decimating a 10-Citizen City in 3 turns is madness.