sugerdady87
Warlord
I played a game where I tried to maximize the amount of GPT I received where I only used external TR. It was very fun. Try it.
I tried this with England on an island map, it wasn't bad. Of course I had the Royal Dockyards + Commercial District everywhere, naturally.... then again, I had the Zimbabwe wonder as well, so that might have skewed things.Has anyone tried combining all international trade policies and see if it's better to buy than to build things? I've never seen a serious discussion about it. It'd be fun if I only ever built districts and bought everything else in the mid game (Builders, Traders, Units, buildings, you name it).
That strategy would probably work best with the Aztecs or China, with their special builder ability to speed up districts/wonders.
I don't claim to be an expert player, but I use external trade routes a lot, because they give more cash than internal routes, and I want cash; partly to pay the bills for city and unit maintenance, but mainly because I keep wanting to buy more city hexes, and that takes plenty of money.
Whereas the small increments of food and production that I get from internal trade routes don't seem enough to make much difference. Though the consensus on the forum seems to be that I'm wrong about that.
They are really good for developing new cities, and can make a difference if you stack them in cities where you're creating space ship parts or wonder.
However, if you have allies or Suzerain status for city states there is a later era policy that makes the food/hammer bonuses from domestic trade routes obsolete. It shows up with Democracy and grants a base +4 food, +4 hammers for trade routes connected to ally cities.
Though there's not (or shouldn't be) as many allies or City-States as your own cities. It's hard to find so many allied cities when you're building the space projects. Heck, sometimes I run out of my own cities to send trade routes to when I have 20+ cities and 25+ trade routes to complete the projects quickly.
Also, you're using up a precious slot. Even if it's a diplomatic one, it's a slot.
The only true substitute comes with Globalization
small increments of food and production that I get from internal trade routes don't seem enough to make much difference. Though the consensus on the forum seems to be that I'm wrong about that.
Depends on the state of the game and what you consider most important at the time. In a game where I'm playing peacefully and have a few other civilizations as allies that I've established trade routes with already, it's not hard to find enough allied international trade routes to make the policy worthwhile.
You don't need 20+ cities, especially now that IZ and Entertainment Complex stacking has been removed.
The most fun games I played so far was when I concentrated on maximizing GPT; allying the gold city-states, external trade routes and building that wonder which doubles your current treasury. I suggest you all try it. With 1000 GPT, you'll feel like a god.
I don't claim to be an expert player, but I use external trade routes a lot, because they give more cash than internal routes, and I want cash; partly to pay the bills for city and unit maintenance, but mainly because I keep wanting to buy more city hexes, and that takes plenty of money.
Whereas the small increments of food and production that I get from internal trade routes don't seem enough to make much difference. Though the consensus on the forum seems to be that I'm wrong about that.
Has anyone tried combining all international trade policies and see if it's better to buy than to build things? I've never seen a serious discussion about it. It'd be fun if I only ever built districts and bought everything else in the mid game (Builders, Traders, Units, buildings, you name it).
That strategy would probably work best with the Aztecs or China, with their special builder ability to speed up districts/wonders.