Is there any Reason Why Mobile Artillery doesn’t have Long Range Capabilities?

To take it another step, there should be negatives for bombarding a city with either mortars or aircraft or modern navy.

In the “Total War” series you damage city buildings when using heavy bombardment.

Once you capture the city these buildings are still damaged and NOT functions in full capacity.
The player then has to repair them and that cost money.

This concept is forcing players to be more mindful about how much bombardment they use.
 
I suppose the reason is because tiles in civ4 represent many, many, many miles.

If you really want it though, it's part of Dale's Combat Mod (DCM).
 
I THINK: That artillery units should be able to bombard UNITS, in OR out of a city. In civ4 they have been turned into some kind of assault weapon, not a proper artillery piece. The capture ability in Civ3 is much more accurate to real life, and that's what Civ is about...right??
 
I brought up this question because I served in the Israeli army and participated in the 1982 Lebanon war.
I was in Artillery back then and we used to bombard the enemy from 10-15 mile range.

I do know that artillery is the most effective against infantry units and NOT against armor units unless it is a direct hit (which is very unlikely).

So why not make the bombard ability (long range for artillery) effective only against infantry units and NOT against vehicles or gunships?

That should not be overpowering yet it will offer interesting new strategies.

Now in Modern Times artillary units are a lot more affective against mechanized units.
 
They should be able to fire at vehicles, but not helicopters (unless they are dual-purpose Flak/Anti-Tank guns, like the German 88mm). They would just be less likely to hit a vehicle.
 
MosheLevi said:
I brought up this question because I served in the Israeli army and participated in the 1982 Lebanon war.
I was in Artillery back then and we used to bombard the enemy from 10-15 mile range.

I do know that artillery is the most effective against infantry units and NOT against armor units unless it is a direct hit (which is very unlikely).

So why not make the bombard ability (long range for artillery) effective only against infantry units and NOT against vehicles or gunships?

That should not be overpowering yet it will offer interesting new strategies.
Now in Modern Times artillary units are a lot more affective against mechanized units.

Modern warfare hasn’t changed much in the past 25 years in regards to mobile artillery.

Mobile artillery is most effective against infantry and light vehicles.
It is NOT so effective against armor vehicles unless it is a direct hit (which is very hard to achieve).

Mobile artillery also utilize special bombs that open up in the air, releasing hundreds of grenades that hit the ground, jump up and explodes up in the air.
These bombs are the most effective against infantry and they are been used more than anyone think.
 
Not so effective does not mean that there is not a chance.

True.
However that means that infantry and light vehicles should suffer more damage since they are more vulnerable.
That also means that infantry and light vehicles should have higher chances to be damaged by bombarding artillery units.
 
Not necessarily, you could just make fast units (heavy or light) harder to hit. The infantry and light-skinned vehicles have the same chance of damage (if they are hit).
 
Unless it is a direct-fire artillery piece, it is still hard to target mobile objects. They had rocket-launchers during WWII, especially the Germans and Soviets, and they were just as accurate as conventional artillery. The M270 is still an indirect-fire weapon, and accuracy is just as effective as the latest conventional artillery pieces.
 
How about rocket artillery (i.e. like this), to target gunships and tanks?

Yes, we definitely need additional units such as “Rocket Launcher”.
Some artillery units can be more effective against infantry and others can be effective also against vehicles.

Not necessarily, you could just make fast units (heavy or light) harder to hit. The infantry and light-skinned vehicles have the same chance of damage (if they are hit).

I guess that could work too.
 
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