Yes; they are very bad players, they thought they had made good AI, they never expected how good we where at it.
Well, they issued a patch fixing one of the most glaring issues with the AI. That's my favorite kind of reply.
I really hope you are being sarcastic, but when i think about it, it better than the thought that they deliberatly dumbed it down. I honestly don't know which is true. But several people who had the press release build do say the AI was way smarter and harder to beat.
For me, i can slaughter every AI and hardly encounter more than, say 4 or 5 units, but they are never organized intelligently.
I really hope you are being sarcastic, but when i think about it, it better than the thought that they deliberatly dumbed it down. I honestly don't know which is true. But several people who had the press release build do say the AI was way smarter and harder to beat.
For me, i can slaughter every AI and hardly encounter more than, say 4 or 5 units, but they are never organized intelligently.
Maybe in an upcoming DLC we will see this:
Civilization V, DLC add-on pack: Improved AI
Civilization V, DLC add-on pack: Optimized Graphics Engine
Civilization V, DLC add-on pack: Alternate User Interface Bonus
Civilization V, DLC add-on pack: Expanded Multiplayer with included V 1.0 hotfixes
Yes, sure, that will happen.It seems fairly obvious that with all the glowing reviews for this game that they were playing a different, pre-release build. Also. consider the hype surrounding the multi-layered AI that was so fun and ground breaking it was tested daily on their lunch breaks.
Maybe in an upcoming DLC we will see this:
Civilization V, DLC add-on pack: Improved AI
Civilization V, DLC add-on pack: Optimized Graphics Engine
Civilization V, DLC add-on pack: Alternate User Interface Bonus
Civilization V, DLC add-on pack: Expanded Multiplayer with included V 1.0 hotfixes
Oh but of course!So I was wondering if there is any respons from Firaxis / 2K about our AI complaints ?
Any news?
Updates to Sid Meier's Civilization V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
-Modding - Installer and permissions fixes. Should address any remaining mod download and install issues.
-Full screen crash fix. Game will now restart in Windowed mode if it cannot find a suitable full-screen resolution on first start.
-Hall of Fame now records data correctly when using a Windows username with special characters.
-Deal expiration fixes.
-Fix for Puppet State production exploit.
-Misc crash fixes.
Excellent!Got 2 friends, they never where in CIV really, they tried but seems the learning curve was to high. And now they absolute love CiV V, they always where pretty bad at it but now at prince, they have no problem whatsoever.
Got 2 friends, they never where in CIV really, they tried but seems the learning curve was to high. And now they absolute love CiV V, they always where pretty bad at it but now at prince, they have no problem whatsoever.
Complaining that the "normal" difficulty level can be beaten by "normal" people is really a bit ... weird. Play on deity if prince is too easy for you. And don't use any of the known easy win strategies, don't pretend quechua rushes were impossible on deity in Civ IV.
otherwise we'll get more "awesome" patches fixing highscore username
Maybe in an upcoming DLC we will see this:
Civilization V, DLC add-on pack: Improved AI
Civilization V, DLC add-on pack: Optimized Graphics Engine
Civilization V, DLC add-on pack: Alternate User Interface Bonus
Civilization V, DLC add-on pack: Expanded Multiplayer with included V 1.0 hotfixes