Is there any way to do anything with mountains

Come to think of it, I have yet to try install in on my laptop. But it so full of stuff it is already too sloooooooooow...
 
In my opinion, Fraxis was and is a complete idiot for ignoring so many features of SMAC, and then never making a re-make (if it was as good, I can garente people would buy it.)
 
Don't miss the fact that there is a windows XP fix for SMAC.
 
One feature of SMAC i really miss and which would fit nicely in with FFH is to create new rivers (maybe with a high level Water spell?).

Which has nothing to do with anything mountainish, of course. :) But SMAC was/is a great game. Cant be mentioned often enough.
 
Well rivers DO actually have at least something to do with mountains, as in rain usually fall near highlands (peaks), then the water runs down towards the low lands (coast).
 
Sadly for me I only got into turn based games when civ 4 was release. I am just trying out SMAC right now and it is kind of hard getting into it. Its just the non streamlined interface compared to modern day stuff. That's is the killer of most people going back to old classics that you have never tried.
 
My proposal to deal with mountains:

Create a 3rd level spell that takes 10, 20 or even 30 turns to cast that transforms a mountain into a hill.

Maybe the AI wouldn't be able to handle it, but they certainly would be able to send all their troops through it once it's passable. :)
 
Personally I wouldn't do anything with mountains - you need some bad squares to appreciate the good ones. I would suggest giving Dwarven Civs (or maybe RoK) some kind of small production bonus for each mountain in their radius though.
 
I like the idea of Great Sages/Engineers having a spell that sacrifices the sage to turn one mountain into a hill (re: Hannibal crossing the Alps). It would be a one-time, big cost thing, but if you really want to invade a neighbor, this would be the way to do it.

Alternatively, you could give Rangers the ability to create a new "mountain pass" improvement that would allow one unit at a time to pass (maybe exclude siege weapons, chariots, etc.). This would only be buildable when there is passable terrain on either side, so you couldn't have a pass through the center of a huge range. Give it a small penalty on defense but a huge bonus to fortification (so your troops are vulnerable when passing through, but you can hold it if you are prepared).
 
Hannibal crossed the alps by waiting at a cultural border until it expanded and popped his units over the mountains.
 
I'd love to see a way to work and possibly even settle peaks. that would definitely be a modmod though, it would work nicely with a flying race like the one in cyther's mod I guess :D
 
There have been suggestions to allow the dwarves to mine the mountains. Other than that I dont think anything needs to be done with them. (I have yet to play on the Erebus map, though)

i see things diffrent(talking about regular maps; yet have to play erebus map as well) : i usually play the kuriotate. i usually play large maps, means, i can make 4 cities and nothing more. now it appears that sometimes the maps is spammed full with mountains. that means i have a shitload of em near my city which mess up the development of the only 4 cities i can make. and founding cities far away from my capital is really no solution.

there really should be a spell that turns mountains into hills so you can do some mining there. make it lategame, but still. really would enjoy it.

offtopic: but there should be a spell available about the same time you get spring which should turn tundra and ice tiles into plain.
 
but there should be a spell available about the same time you get spring which should turn tundra and ice tiles into plain.

Vitalise can do that (level 3 nature spell.)
 
yeah but that spell is available pretty late, even a bit to late, if you even get it. the mountains thing annoyes me more. really hard to put your cities as kurio and you only have 4. maybe add a tech that allows worker to remove it (if not a spell) and make it a long duration.
 
yeah but that spell is available pretty late, even a bit to late, if you even get it. the mountains thing annoyes me more. really hard to put your cities as kurio and you only have 4. maybe add a tech that allows worker to remove it (if not a spell) and make it a long duration.

It depends on your civ really. If you're playing with a civ like Elohim for example, Corlindale can cast it and you can get him long before archmages.
 
It depends on your civ really. If you're playing with a civ like Elohim for example, Corlindale can cast it and you can get him long before archmages.

that is now about tundra/ice right? thats ok in the end, since you can built genesis, or use vitalize. just was thinking there should something for tundra/ice about the same time you get spring. the reason i posted applies more about these annoying mountains :P

i understand the concerns of some ppl to not to touch the mountains and leave them the way they are. maybe you could be able to built a hero-like unit that has like 5 charges to remove a mountain. so you could not abuse it and remove 5 mountain in total, just the ones you need for city development.
 
i understand the concerns of some ppl to not to touch the mountains and leave them the way they are. maybe you could be able to built a hero-like unit that has like 5 charges to remove a mountain. so you could not abuse it and remove 5 mountain in total, just the ones you need for city development.

Ooh Ooh!! Bambur one time only ability! How could that be considered overpowered?
 
that is now about tundra/ice right? thats ok in the end, since you can built genesis, or use vitalize. just was thinking there should something for tundra/ice about the same time you get spring. the reason i posted applies more about these annoying mountains :P

i understand the concerns of some ppl to not to touch the mountains and leave them the way they are. maybe you could be able to built a hero-like unit that has like 5 charges to remove a mountain. so you could not abuse it and remove 5 mountain in total, just the ones you need for city development.

Yeah, a world unit (so only one civ can get it) that allows you 10 mountain removals or something, and after that you have to make do with what you have.

EDIT: Or follow Asthix's idea.
 
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