Soneji
Prince and Great Steward
Are you saying the game has a memory leak?
Are you sure you are not getting confused with Windows kernal?
Are you sure you are not getting confused with Windows kernal?
If you've been playing for a while, try saving and quitting to main menu, then reload the game.
When I've been playing for a little while, I get bad lag time, not just between turns, but also when selecting units and cities. If I save and reload, it usually fixes the problem.
There's definitely a memory leak somewhere (Windows XP at least): Try this:
Start Task Manager
Start a game, play a few hundred turns and then save it.
Exit the game and look at the memory usage in Task Manager
You'll see the memory usage has dropped massively since the game has been closed, but while the game was running the memory usage has been slowly going up.
So far, this is expected. However, now reload the savegame and Alt-Tab back to task manager. You'll see it's using less memory than it was when you saved it.
For me, I find reloading every 100 turns or so gives a significant speed increase for things like moving units and going in/out of cities
You start a game, you have a settler and a warrior. The game uses (estimate) 500Mb. Look an hour later, when you have dozons of cities (hundreds including the AI), as well has hundreds if not over a thousands units including the AI. By then, its (estimate depending on setup) 900Mb for example.
Of course your memory useage will increase.
Just like MS Word would use more memory with a hundred page document compaired to a half a page document.
You cannot expect a program as complex as Civ to just sit and use the exact same amount of memory.
Also, task manager does not detail how much page file/virtual memory the program may be using.
Now, I went back to Civ IV: BtS and simply scrolled through the map. As I did that, the RAM usage grew steadily until I had viewed the entire map. At this point, the RAM usage was now hovering around 700MB - an increase of almost 100MB just by viewing the world map (including terrain, units, cities, etc).
Just some food for thought.