Is there any way to view active promises?

679x

Warlord
Joined
Mar 30, 2017
Messages
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So you know how the AI sometimes tells you to move your units when they're mapping out terrain near their borders, or they tell you to stop settling so close? If I agree to stop doing whatever it was that was bothering them, is there any way to see the active promises that I've made? It's annoying when I can't remember which civs I promised not to settle near, especially when I resume a game later on. And it's made worse by the fact that it doesn't seem to say anywhere how long those promises last - when can I start settling near them again without generating a ton of grievances?

I googled it and didn't find an answer. I sure hope there's some way to see it...
 
Not as far as I know. I have taken to making a note of these promises when I make them so that I don't unwittingly break one. I agree it's a pretty big failing on the part of the game's UI (which, it must be said, has improved markedly since release in almost every other respect).
 
I just checked my latest game now as I recently made a promise and could've sworn blind there was a little tooltip or something somewhere, but there is indeed no reference anywhere in-game to promises you have made.
 
did you check the diplomacy screen with the leaders. if you made a promise it would tell you that you received a bonus to relations with them.
 
did you check the diplomacy screen with the leaders. if you made a promise it would tell you that you received a bonus to relations with them.
But that still doesn't tell you when the promise expires, does it?
 
Your promises show up in the history scroll, so if you have an idea roundabout of when it happened, you can go look for it. I just had to do this myself not long ago. It is a pain in the butt, though.
 
Your promises show up in the history scroll, so if you have an idea roundabout of when it happened, you can go look for it. I just had to do this myself not long ago. It is a pain in the butt, though.
Really? Like it'll say "You made a promise to X nation over Y topic"? I know that it tells me when I BREAK a promise, or when I've fulfilled it for long enough, but what I'd really like to see is A: a timer for how long the promise is relevant, and B: precisely what promise I made.

Seems like that'd be a good addition for the next patch, then. Thanks for the help anyway, guys
 
Really? Like it'll say "You made a promise to X nation over Y topic"? I know that it tells me when I BREAK a promise, or when I've fulfilled it for long enough, but what I'd really like to see is A: a timer for how long the promise is relevant, and B: precisely what promise I made.
Yes. In my case, I wanted to see when an agreement not to settle new cities was made, so I could go ahead and settle 3 new cities on the border. I was within a couple of turns of the agreement expiring, so I had to scroll way back to find it. It still needs to be organized better - there's stuff in this game that was poorly-organized back in Civ V and they still haven't fixed it, like trying to figure out whether you can use a Luxury that an AI civ offers you on their turn - but the info is there.
 
Your promises show up in the history scroll, so if you have an idea roundabout of when it happened, you can go look for it.

Question -- What is this "history scroll", and where do you find it to look at it? I assume it's an XML file?
 
Question -- What is this "history scroll", and where do you find it to look at it? I assume it's an XML file?
I think he means the diplomacy pane where you can see former information about the civ or your relation. I have definitely seen the promises specified in the diplomacy screen, probably as a tooltip when hovering over some text.
On the other hand I get a bugged information that I fulfilled a promise even though I broke it - as information that the timeframe expired. I wonder if this is only visual or it applies the diplo modifier as well.
 
Question -- What is this "history scroll", and where do you find it to look at it? I assume it's an XML file?
No, it's one of the buttons on the upper left array, and it looks like a scroll. Although, last night I was looking for a promise I'd made to someone to remove my troops from their border and I couldn't find it in there. The promise had already expired, so it's possible the record of making the promise is deleted from the scroll once it expires, but it's also possible it was never in there and I saw it somewhere else. I did hunt around to see if I might've seen it elsewhere, and couldn't find it anywhere. I'm 99% sure I'm not making it up, though. The next time one of those things occurs in a game, I'll try to remember to look immediately and see where it's recorded. Regardless, wherever the information is, it could hardly be more of a pain in the [neck] to access (I suppose if it was squirreled away in an xml file, as you suggest).
 
On a side note, in my last game, I had made a promise to China to remove my unit from their borders... about 10 turns later, they surprise DOW me... Believe it or not, I got hit with a unfulfilled promise when I went and defended myself while we were at war because of that previous promise.

Anyone ever had that happen to them ? Seems unfair to me... you DOW me, I DON'T owe you anything as far as promises go !!!
 
On a side note, in my last game, I had made a promise to China to remove my unit from their borders... about 10 turns later, they surprise DOW me... Believe it or not, I got hit with a unfulfilled promise when I went and defended myself while we were at war because of that previous promise.

Anyone ever had that happen to them ? Seems unfair to me... you DOW me, I DON'T owe you anything as far as promises go !!!
Oh, yeah, that's another flaw in the system. Super annoying.
 
On a side note, in my last game, I had made a promise to China to remove my unit from their borders... about 10 turns later, they surprise DOW me... Believe it or not, I got hit with a unfulfilled promise when I went and defended myself while we were at war because of that previous promise.

Anyone ever had that happen to them ? Seems unfair to me... you DOW me, I DON'T owe you anything as far as promises go !!!
Yeah, I've had similar. They DoW me then got punished for military units too close, or I settle too close, I've even had them complain and get unfulfilled promise because someone else DoW'd them, so I sent a few units to reinforce them and saved them. I would like that kind of thing sorted.
 
Ack, I'm coming back to this thread because I'm having the same problem I was in the original post... I never managed to find a record of promises made, and I just resumed an England game that I hadn't played in a while. I settled a city and BAM, multiple AI players denounce me because I inflicted 100 grievances on another AI after breaking a promise. I had no idea I had even made a promise - indeed, I must have done it last time I played this England match.

Admittedly, making sure I hadn't made any promises didn't cross my mind when I sent that settler there, but I really hope either A: I figure out where to find it, or B: they make it more obvious. Maybe a warning that you're going to be breaking a promise to X civ if you proceed with an action (e.g. settling city) would help, though that could be a bit too much hand-holding. Ideally, maybe in future patches we'd be given flexibility in customizing the UI so that I can include active promises somewhere in a prominent location for myself so that I don't keep screwing myself over like this.
 
Maybe a warning that you're going to be breaking a promise to X civ if you proceed with an action (e.g. settling city) would help, though that could be a bit too much hand-holding.
I have a mod that reminds me that I have an opportunity to change my Policy Cards when I hit "End Turn", and I don't find that to be too much hand-holding. fwiw.

Being unable to find the information you need to make a decision is inexcusable in a strategy game like this. The active promises thing bothers me less than it bothers other people, but only because there are so many issues like this one, that this particular one isn't my particular toothache. (My particular toothache, if you're wondering, is not knowing whether I can use a Luxury while I'm on the trade screen. Figuring out what I can use and what I already have requires (a) a better memory, (b) making notes by hand on a piece of paper, or (c) moving back-and-forth between multiple screens that can't be open simultaneously, and that requires pressing multiple buttons per screen. If they wanted to make it a PITA, I'm not sure what more they could do.)
 
(My particular toothache, if you're wondering, is not knowing whether I can use a Luxury while I'm on the trade screen. Figuring out what I can use and what I already have requires (a) a better memory, (b) making notes by hand on a piece of paper, or (c) moving back-and-forth between multiple screens that can't be open simultaneously, and that requires pressing multiple buttons per screen. If they wanted to make it a PITA, I'm not sure what more they could do.)

Oh then you absolutely must get extended diplomacy ribbon mod by aristos... after better report screen, this is my must have
 
Yes not being able to find this info on promises is very annoying. I don't want to have to keep notes in a document between times playing! Also, I have pulled out my missionaries when told to do so by a leader (I was so sure my people would be welcome! But of course I'll take those 30 diplomatic points and leave!) only to have a city convert to my religion without any effort on my part (while playing French Eleanor) and then to be blamed for breaking my promise! Hey man, I can't help it if YOUR PEOPLE decided my religion was better! LOL But seriously, I feel like that's an oversight that ought to be corrected as well.
 
only to have a city convert to my religion without any effort on my part (while playing French Eleanor) and then to be blamed for breaking my promise!
I just had that happen to me on multiple occasions in my most recent game as Russia. In one instance, my apostle killed an opposing religious unit, and the resulting burst of pressure converted a nearby city, thus breaking my promise. Then, in another instance, I think my religion just spread on its own or something, because I randomly got a notification that I broke a promise to not convert cities even though I hadn't fought religious units or attempted to convert anything that turn. Maybe another civ sent an apostle to attack mine and their apostle died in the attack? Either way, this definitely sounds like an oversight that should be corrected.
 
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