Neat redefinition there. Can I tell you any game of the last ten years that didn't have four bugs which made the game impossible to finish?
Once again missing my point completely - on purpose. The game that you brought up as a prime exapmle for how insanely bugged games in those times were had four bugs. Bugs that hardly ever mattered because the game was never really intended to be finished. All four bugs were fixable by official pokes and were corrected in newer release versions. So after fixing the game was free of any bugs. There simply were none, zip, zero. Not quite sure how hard this is to get. Today games are released in beta status and usually have fourhundered bugs - and only the most important and severe are ever fixed. The fuzz you are making about the game beiing "impossible to finish" is a non-issue, it's pointless semantics. Not quite sure what you're trying to prove...