Is this a bug? (Evil Bannor)

How boring. Why can't order following Calabim feast on population? What about the heretics and criminals? Or the people that refuse military service?

Good in FfH is not goody two shoes princess saving knights in shining armor riding on white steeds. Good in FfH is mostly about fighting the Evils.

The good are often even more fanatical than the evil civs.

Completely agree. Heck, most people who think they are 'righteous' are simply better at rationalizing their actions. We must feast so that others will fall, type of thing.
 
Remember that the alignment represents the people of the civilization, and not the leader, a leader Varn Gosam would never stop following Lugus, but that doesn't mean his people wouldn't think otherwise

On that note, Capria might never willingly let her population bec ome AV followers. but with immigration and such, there could be very few "Tue Bannor" left and they would convert to keep away from revolts
 
I could maybe understand the bannor turning evil if I was threatening them into it, and I were vastly more powerful .But they adopted AV of their own accord, just from natural spreading. It just doesn't seem right. Surely the bannor would be purging AV believers as heretics, rather than lending them state support. It's not like there was an army of demons on their doorstop.

I would think it would be the complete opposite. Keep in mind how Bhaal (the former patron of the Bannor, coincidence?) fell. Agares slowly corroputed her, no threats, no army. The Bannor wouldn't change their beliefs because of a threat, they would go down fighting tooth and nail but if they were slowly corrupted they wouldn't realize it until well, you know.
 
I could maybe understand the bannor turning evil if I was threatening them into it, and I were vastly more powerful .But they adopted AV of their own accord, just from natural spreading. It just doesn't seem right. Surely the bannor would be purging AV believers as heretics, rather than lending them state support. It's not like there was an army of demons on their doorstop.

In that case it does seem a little too pragmatic a choice on their part. Like the decision making process was, religions give enhanced civics, more units, so alway have a religion, and they took the only one available.
 
In that case it does seem a little too pragmatic a choice on their part. Like the decision making process was, religions give enhanced civics, more units, so alway have a religion, and they took the only one available.

Exactly. I'm pretty sure that's what happened here.

Is there any decision making involved on the part of the AI, as to moral consequences of choosing a religion? Maybe someone knowledgeable would know.
 
For good Bannor feasting, I'm sure that, in a size 20 city, there can't be 15 pops of criminals, heretics, deserters etc. ;)

For Bannor turning evil, that's actually in the lore, Sabathiel was governing from his chamber in the palace where high priests would meet him, but after some time those priests got corrupted and never contacted Sabathiel, they just tricked population and ruled as they pleased.
 
Is there any decision making involved on the part of the AI, as to moral consequences of choosing a religion? Maybe someone knowledgeable would know.

Some of the Leaders have 'weights' that either increase or reduce the likelihood of converting to certain religions. For example Basium has such a strong weighting against the Ashen Veil that he cannot convert to it.
 
And those weightings mean little when any religion is free to spread randomly into a city of any size.

Lets say AV spreads into a bannor city of size 3, nothing happens right? because bannor has weights against AV. But lets then say AV spreads into a size 10 city, random spread is random and has equal chance to spread, so this is just as likely. A size 10 early in the game is quite significant and the outcome is that the AI happily converts.

Its too random i say!
 
And those weightings mean little when any religion is free to spread randomly into a city of any size.

Lets say AV spreads into a bannor city of size 3, nothing happens right? because bannor has weights against AV. But lets then say AV spreads into a size 10 city, random spread is random and has equal chance to spread, so this is just as likely. A size 10 early in the game is quite significant and the outcome is that the AI happily converts.

Its too random i say!

You can always go edit the weighting into Bannor yourself so they don't adopt AV. Two minutes to do it max. :P
 
I'm wondering how quickly the Bannor would chang from AV is there was another religion available. Maybe they do take th first religion that comes along, but would quickly switch to Order even if AV was well established.
 
You can always go edit the weighting into Bannor yourself so they don't adopt AV. Two minutes to do it max. :P

I know and ihve done that in the past to most leaders. Its time consuming doing it every time a new patch comes out and it doesnt work as well as id like.

Besides I dont have a problem with Bannor turning AV, but it shouldnt be done randomly. If you want someone to convert there should be an effort in it, like flooding them with savants.

Imo what would work best would be to confine random spreads to lands that share the alignment of the religion, ie AV to evil, OO to evil/neutral, order to good and so on. Noone would be blocked from a religion except the obvious ones and you would still be able to convert somone to your religion by bombarding them with missionary units through open borders. Now that would make sense, no?
 
I have seen Bannor be order when their only order city was 4 pop and they had five or six large AV cities.

I also think the AI understands the concept of religious heroes. At least Hannah would tell me to go to hell when I suggested she convert from Order to AV. But after my insanely promoted vampire Rosier killed her Sphener, she immediately began to see my point of view.
 
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