Who knows, she is still busy playing some RPG game or something or beta testing some other Game and does not want to bother us mortalsdutchfire said:btw Does anyone know when Chieftess will be back?
On this note, I ask for any and everyone to write a new CoL and/or Constitution. Then we can start deciding what wordings to include and exclude instead of just general ideas. Hopefully we can have a new government by the end of the year, if not sooner.Dutchfire said:Writing a functional CoL isn't that much work
GeorgeOP said:On this note, I ask for any and everyone to write a new CoL and/or Constitution. Then we can start deciding what wordings to include and exclude instead of just general ideas. Hopefully we can have a new government by the end of the year, if not sooner.
donsig said:Back in Civ III DG III we started with just a constitution. I think looking at that as a starting point would be very good. We could write a CoL as the game evolves. Having one person do the writing or most of it is not a good thing. Look at the controversies we had in this game. The Civ III DG II had a constitution and CoL largely written by one person and it did not work out (since we abandonded the CoL for the next DG). That is not to say that Shatain's work in the oder Dg or DaveShack's work on the current constitution were bad. The DG laws and constitution should be formed by the players as a group. It's too bad we don't have a wiki where we could all go in and work on a draft of a DG constitution.
I had a few of these ideas similar and such, but then it isnt a democracy game. I am all for creating other types of games that can be supported through these forums. If you want to seriously discuss matters like this, maybe you should post a thread here or in the rpg forum about a new type of game, and people (well atleast is will) will discuss and what not? Who knows, we may in the near future be asking TF for our own forum for a new game.And, just to add my two cents about the earlier discussion on our future system. I really do like dutchfire's system, and it has some great potential. It still has local voting procedure issues, as well as the question of who controls what units, as worker control may be a contentious issue.
I've always had an idea at the back of my mind that I've wanted to try out, though - why not make the democracy game itself a competition? A player's goal is to accumulate the most influence by the end of the game. For the people who love the government simulation aspect of the demogame, you gain influence through winning (and staying in) a political office, winning cases at court, changing the constitution, etc. People who prefer the actual Civilization game gain influence through starting good discussion and polling that leads to in-game benefit - like a good increase in productivity, or a well-fought battle. Influence could be used to gather troops around your cause, and battles or coups d'etat would oust leaders not prudent enough to build up their own list of allies. Depending on how far we want to integrate the RPG element, the whole game could be set against a certain backdrop, like a feudal medieval society, or even a Soviet-type government.
Maybe I'm hoping for too much, but a guy can dream...
elitism cannot be fully removed in this type of games... It could be said that having elected leaders is elitism, I wouldn't worry about this too much, its part of the gameCivGeneral said:Now how can we implement this without creating an air of elitism, which is against the Forum's character.