Is this game worth playing again yet?

Is this game any good yet?

  • Yes

    Votes: 64 28.3%
  • Just wait for the next patch... (the maybe answer)

    Votes: 54 23.9%
  • No

    Votes: 108 47.8%

  • Total voters
    226
Probably not, as for some nebulous reason they've elected to not put animations or mods back into MP yet.
 
The game is great if your not looking for multiplayer. Diplomacy could be better, but overall its a very good game.
 
Sadly no. :sad:

I don't think that anyone who currently dislikes CIV will ever be able to enjoy it. There are too many core issues that cannot be fixed.
 
I completely disagree...most if not all issues are being fixed with patches/mods.

:lol:
Yeah right.


Not to mention that this issue (vanishing luxury resources due to trading) has been deemed to be fixed pretty much with every patch, and is still present.

Heh, and the oncoming February patch (thank goodness for Steam, right? It's great that we can now get loads of quick fixes as promised!) has "nerf" written all over it, soon the only thing that will be left to do in Civ5 will be hitting "Next Turn" :p
 
Play with mods, but selecting the right mods is a process
 
soon the only thing that will be left to do in Civ5 will be hitting "Next Turn"
Minor nitpick; the button is labeled "End Turn" IIRC.

That's important because it's the thing you do most frequently. :lol:
 
The game is full of horrid design decisions. An expansion that fixes them would be more demanding than writing a completely new game along more sensible lines. Also, why admit failure when your product was praised by critics and commercially successful?

Like Spore. lol :goodjob:
 
I vote for yes with mods (currently using "Procylon's Call to Power Project" mod).
 
soon the only thing that will be left to do in Civ5 will be hitting "Next Turn" :p

Minor nitpick; the button is labeled "End Turn" IIRC.

That's important because it's the thing you do most frequently. :lol:
I stand by my words - I've checked few "let's play Civ5" videos and it was "Next Turn":

civ5-02.jpg


civ5screen0001t.jpg


...
Maybe that great game you're playing is the one with "End Turn", while I can't get any joy from this unfinished "Next Turn" version?

:lol:
 
The gray hexes are the minimum setting for the fog of war. The clouds are kind of resource heavy and really slow the game down, at least on my system.
 
Read this, it might help you understand why MODs in MP aren't and possibly never will be allowed.
This?

I'll risk a theory.
You Mod the MODS (locally) and win every games you log onto forever without any ways for your opponents to track out how you were able to cheat them off fairplay games they trust they could win honestly.
Right?


No, I fail to see how this would be the case. Even if playing with different game files didn't cause the game to go out of sync, there exist countless applications and , most famous of them all PunkBuster and MD5 outputs, which detect this kind of trickery with ease.
 
Tech pace vs construction rate is still way out of whack, in my opinion.

I just started a new game earlier this afternoon, to give it a shot while waiting for the next patch (which has some appealing notes).

About ten/fifteen minutes into the game I had finished three projects (Worker/Monument/Stonehenge) and researched ELEVEN technologies. I had something like nine or ten building/wonder choices, and no way to catch up on any of them. Chopping is worthless, Slavery wouldn't make any sense even if it existed in this game because growth is so messed up... you simply can't build things effectively.

This is my biggest complaint. There's no reason to carefully choose your tech path, because infrastructure development can't keep pace at all.

--K
 
i play multi almost exclusively. Love it.

Yes the game really shine in multiplayer(better than civ4 in my opinion). When the game will run more smoothly, it will just be better.

The previous link from Zyxpsilon (i love the Psilons from MOO2 :lol:) about a terrible exploit, the lame AI when at war and his strange way to buy everything when they don't need them(horses, luxuries, name it) and the weird behavior of RAs(like trades in civ4) are the biggest issues that make this game boring and easy for singleplayer mode.
 
No, I fail to see how this would be the case. Even if playing with different game files didn't cause the game to go out of sync, there exist countless applications and , most famous of them all PunkBuster and MD5 outputs, which detect this kind of trickery with ease.

Yep, that's the one... but read the reply in post #452 also and even the counter-argument in #472 by jacypr which i doubt brought anything of substance to the facts.
I defy anyone proving me wrong in such a tricky set of (very) unknown circumstances unless you're an actual genius with CRC_packets & flagged bytes.
MP is an opportunity for weird fun in a sense that a port is open to I/O fragmentation even when you have a solid Firewall.
 
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