Is this game worth playing again yet?

Is this game any good yet?

  • Yes

    Votes: 64 28.3%
  • Just wait for the next patch... (the maybe answer)

    Votes: 54 23.9%
  • No

    Votes: 108 47.8%

  • Total voters
    226
Sneaks, you are my new hero! Your whole performance on the last page was outstanding - I can't remember ever reading such an accurate, clear and insightful description of issues I have with Civ5, or how do I feel about this release.

I can only hope that one day I'll be as eloquent as you are :king:

And to Mr One-liner over there let me reply to you in the same manner (cause all this "you just want Civ4.5" is getting old and worn):
Nnnhh if you don't like this forum you can go somewhere else!

There, did it help? Was it constructive?
 
your incorrect again this is a game forum for civ 5, also most of the complaints I see here are Im upset this is not civ4.5

your incorrect again this is a game forum for civ games, also most of the complaints I see here are not Im upset this is not civ4.5
 
your incorrect again this is a game forum for civ games, also most of the complaints I see here are not Im upset this is not civ4.5

And it is a forum for those who love the series as a whole (hence CivFanatics). That is why those of us who think the game has gone wrong and/or made serious mistakes come back and give our complaints. It is because we love the series, and want to see it continue to grow and change while keeping it's essentials (unlike with now, where we feel the current installation is only killing the series).

From my experience of the forum, it is those of us who are against the game which are most likely to have an adult debate, with proper counter arguements (with reasoning given). Those, on the other hand, who like the game, are more likely to try and stifle debate and drown out contrary arguement by invective and simple hectoring.
 
dudedellrocks

It seems you have opinions as set and immovable as those you complain about. As for my game forum explanation, there is a very big difference between an official forum for a video game an a subforum on a web site focused on the entire agglomeration of the Civilization series. Civ V exists as a subforum for CivFanatics, meaning that its postings in this section are General Discussions about Civilization V by CivFanatics members. Since CivFanatics easily pre-dates Civ V, most CivFanatics users will also pre-date the game, and their opinions and thoughts will be shaped as such. As members of this community, they have as much right to post their thoughts on the game as anyone else. I would say that at minimum 50% of the complaints are about problems within Civ V as it exists now. Those problems, however, often lead those same users to point out in past iterations (Civ IV, Civ II) similar things that were done right. I will not defend the small minority of users that continuously belabor the point of their animosity towards Civ V, but most of the complaints seen in this thread and others are not that. If the goal is to find a Civ V subforum to discuss the gameplay itself in a more tactical sense, or to recount games, there exist forums for that as well. This is the place for complaints lodged against this game to be posted.

If I make a statement that this title did not live up to the banner of Civ IV, you are free to disagree with me, dissect my argument, etc. However, it is simply not beneficial to any discussion to simply tell those with opposing views to go play another game and move on. You certainly have the right to say it, but once again it tends to leave this all or nothing feeling where customers faithful to the series feel alienated by this venture.

Nice post.

True and fair, as outhers say, we speak up when we like to! and thank god we are alowed to, if not alowed to i whold not come back.

I've spend alot of time on this forum after i bought civ IV, I did play Civ III before and got to say that I never got so addicted to III compared to Civ IV. Part IV is, if not the best, one of the best games ever. I never came back to play civ III after and don't miss it at all but after V i came back to IV.
One of the reasons why civ IV took me by heart was that they fixed alot of problems that i thought Civ III had and changed them to something better and more fun. Gone where the days where corruption stoped you from having a great city on the outher side of the continent and gone where the days with up keep on buildings. I personaly thought Civ V whold be so awsome with hexes and and the one unit per turn sounded quite nice. with my experiance that they improve games insted to degrading it made me have alot of faith in Firaxis that they whold put a great game on the table, but sorry man, they failed big time with this sequel. They even took back the maintance and aded alot of outher maintence like road maintence, i could live with that road maintance (but why the hack shold i follow a quest to build a road to a city state and not get anything for it when the roads are permanent expences).

The bottom line is that they did not improve the game, it's not easy to improve it cous civ IV is just so darn good. but why make it easyer, even so easy that many players could win on diety after one week? I think it's just stupid to go that way, if you wanted a nice game without thinking much in civ IV (and all outher Civ games) you could just start a game on king or whatever and steamrole the poor ai. now alot of pople can steamrole every game on diety, no further challenge, no higher level, whats the point in making it so darn simple. The citys are not even monsters or weaklings anymore, they are just plain mediocre, even with alot off resorces they are. It's like, hey her is a city and her is anouther, this one is mediocre and this one is also a boring mediocre city, oh all things take alot of time to build, oh well just press the button and wait, press button wait, press, press, press, well press the bloody button, HEY WHATS SO FUN WITH THAT!!! I meen, wheres the challenge? Diety my ass!!!

And hey the game is stil not fun and definilty not chalenging its just a plain boring game. if you have monney buy something els. even Empire Total war is more challenging.
 
Yep, that's the one... but read the reply in post #452 also and even the counter-argument in #472 by jacypr which i doubt brought anything of substance to the facts.
I defy anyone proving me wrong in such a tricky set of (very) unknown circumstances unless you're an actual genius with CRC_packets & flagged bytes.
MP is an opportunity for weird fun in a sense that a port is open to I/O fragmentation even when you have a solid Firewall.

*raises hand*

I don't know about genius, let's go with "knowledgeable". It is perfectly possible to do MP in such a way that mods are possible and cheating is not. CRC is actually not even necessary as a cheating-prevention mechanism in the case of a game like civilization V, due to the fact that MP games can only be played on a single centralized server which would know right away if one players files don't match another's.

There may be other ways of cheating in online mod play other than altering the mod files(although I can't really think of any that are practical), but that particular one would be very very easy to prevent. The fact that everything, all MP games ever, happen in one centralized place, combined with the fact that CIV 5 is a strategy game not an FPS, things happen rather slowly, these things mean it's really easy to keep track of what everyone is doing at the same time.

It boils down to the fact that the server is, in a sense, playing the same game as the players. You can't make an illegal move without the server seeing it, no amount of code-jujitsu, packet-spoofing, voodoo hexes or eye of newt can change that.

So I'm sure the bigwigs have their reasons for not allowing MODs in MP, but I find it hard to believe that the reason is fear of cheating, that would be just a little TOO amateur to believe.
 
Well said!

By any chance would you ( dudedellrocks ) leave your country if you didn't agree with the government actions, or would you stand up and tell people how you feel about those actions?

We don't agree to what Firaxis did to Civ series with Civ5, so we have the undeniable right to stand up and tell other users how we feel about it.

This forum isn't a church devoted to Civ5, there won't be just praise and hallelujah for this game.

Indeed. Very well put. We have a right and I daresay a responsibility to tell Firaxis and 2k Games that their game frankly is not even close to good enough.

This is the perfect forum for that.
 
(Reposted from closed thread on suggestion of moderator)

The technical:

The bugs are not that much of a problem anymore (for me at least, YMMV). The hardware requirements don't tell the full story: The game is (still) basically unplayable at higher map sizes, especially huge, because the time between turns is off the chart. If you have a Mac, be aware that the OS X version has always been one patch behind, as Firaxis is not developing it in-house like Valve or Blizzard does. Multiplayer does not work and Friaxis says it is not even working on a patch for that yet. The combat AI started off as very stupid, and now is merely deficient.

The game:

Visually stunning and sometimes downright beautiful; children especially like to watch the little figures running around in the forests. Some changes are inspired and overdue, such as hexes, one unit per tile, slower spread of influence, and ranged combat. Some of these changes make it hard to go back to Civ IV afterwards. The documentation is sloppy: The Civilopedia is full of mistakes.

Gameplay:

Focused on combat to the point where you are better off thinking of this as "Civ War" and not Civ V. Resource management is primitive compared with Civ IV, and far, far less satisfying. The one exception are "strategic resources" like iron and horses which are a very worthwhile addition. Diplomacy is at best bizarre, at worst it seems like it is governed by a random event generator. The leaders are missing the differences in personality they had in Civ IV. City-states sound nice on paper but can be a pain in practice. Strategic view is a brilliant addition that lets you concentrate on the substance and run the game on your MacBook Pro without the fan coming on (don't know about Windows laptops).

Depth:

Not comparable to Civ IV in any form. With the focus on combat, everything else has been removed (for example religion -- most painful, and pollution) or streamlined (aka "dumbed down"). Placement of cities, for example, is now pretty much irrelevant. Civ V is on the verge of belonging to the "casual gaming" genre.

Price:

Dramatically too expensive for what it was worth when released, you should be able to get a special sale by now. Do not pay full list price. Note that you get the Windows version for free with the OS X version (and vice versa); this, of course, is industry standard by now.

Summary:

If you can get it off-price, it is a nice to have game for casual, occasional play, or to introduce your children to the genre. It is nowhere as additive as Civ IV, which you will want to keep playing for the "real" Civ feeling. If you think of Civ V as "Civ War", a side branch of the Civ mainline, you will be fine and enjoy it. If you approach it as the sequel to Civ IV, you will be disappointed.
 
I played the demo, and found it lacking compared to Civ4 BTS. Being a Civ fan, I probably will eventually buy it, but only after the price has dropped significantly. Civ 4 seems so much better than Civ 5. :hammer2:
 
I guess I am the non-existent option "it depends."

Quoting myself (how vain) from a closed thread:

It is not as good as IV. It still crashes and lags and glitches. Crashing wouldn't be so bad if it wasn't such a chore to start and load a game but in this game it is. V is more of a game and less a journey through the ages. I liked the journey through the ages. One example is that there are no graphs or playbacks at the end of the game. The game just ends abruptly. So that epic war you fought from 1300-1400 is just washed away by a painted image with a subtitle that says "You win. Click here to exit." There are numerous details like this (an ending!) that were overlooked for the sake of putting out a balanced war game.

If I knew then what I know now, I would wait until V was substantially price reduced. But since I own V, I play it quite often and I don't play IV anymore. My opinion is that V made some nice additions and changes to the game but at too great a cost in terms of removing the nuance and detail that made IV a classic game. Linear building in V is an example. In order to build a broadcast tower you must have built a monument, temple, opera house, and museum. None of these prerequisites have anything to do with a broadcast tower but they wanted the game to progress along linear lines (culture path, war path, gold path, etc). IV was much more flexible in terms of what you could build and it kind of made sense. It wasn't dead on historically accurate, but it was enough where I could say "Oh I see what they were doing here. They needed to have the powerful cathedral be limited somewhat, so they tied it to temples. That makes sense, you need to have a religious foundation to build grand religious buildings." There's none of that detail or nuance in V. It is very much culture path (CultureBuilding1, CultureBuilding2, etc), war path, gold path, smile path.

1UPT is nice enough but I find it a lot more tedious. I never really wanted to play a tedious war game. I basically wanted to play a game where I could war early to get a commanding lead and then play around with all the detail and nuance. Since it is a war game, you are limited by happiness and it is basically just a war game with happiness contraints. If you are winning at war you're only major problem throughout is happiness. Tech, economy and, by extension, culture and war are all rewarded by successfully conquering cities. The only thing left is managing happiness; which boils down to picking happiness social policies from a list and building HappyBuilding1, HappyBuilding2, etc.

The linear building combined with an inadequate ending leave me unfulfilled. It would be one thing to play a war game for 6 hours and then see a time lapse of WTH just happened. It gives the player a summary of what occurred. Instead the game just ends. It is a serious kick in the balls and that alone will make you wonder if this is really the game you just bought.

The AI is bad. Combat AI can sometimes put together successful attacks, but usually makes bad, glaring mistakes. Putting units in a lake for no apparent reason. Not using bombard adequately. Diplomacy AI is comedy. The AI is playing as if it was a video game player. I much prefer Civ AI to sim a great leader, but they went for an AI that sims a great leader playing a video game. That approach misses and the dialog is contradictory at points.

All that said, they are patching things up - buildings that do more than one thing, balancing things, fixing game crashes, unreasonable loading times, etc. Overall though, they are not patching in nuance and detail.

City states are hokey. They were billed as barbarians on steroids that you could do whatever with, but they are actually mini-civs that you need to buy off in order to play effectively.

I like hexes alright, 1upt is fine, cultural border expansion is nice. Those kinds of things they should have done, but they reworked so much more than that it is really disappointing.

Just to restate; if I could do it again today I would wait until it's substantially price reduced, but now that I have purchased it I play it often and have not played IV.
 
I'll second joyous_gard's "It depends."

Whether you liked the earlier games or not isn't a very good indicator of whether you will like Civ V. While every iteration has had its outliers who didn't enjoy the new game with Civ V that's a much more common reaction. For fans of the series it seems to be pretty much a tossup whether they'll like Civ V or not.

In my opinion, it's not that Civ V is a bad game, it's just not a good game either, and it doesn't really have the Civilization feeling to it.

It's a mediocre turned-based tactical war game with a base building and economy component and it's got very high production values. "Mediocre" is less of an indictment than it sounds like, mind. There's not exactly been a bonanza of turn-based tactical war games in the recent years, so if you have an itch for that kind of game you're not likely to find many that'll scratch the itch better than Civ V. The game is still not the cat's pajamas.
 
Problem with mediocre is what my old Irish teacher used to say: "Ní hé maith go leor, maith go leor riamh" (Eng Tr: Good enough is never good enough).
 
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