Is this possible? (XML Modding)

TheJopa

Šumar
Joined
Dec 29, 2005
Messages
2,008
Location
Croatia
I wonder if there is a way to moddify current XML schema to have some commands which do exist but they aren't supported in the current file. Basicaly, BuildingsInfo has command SpecialistYieldChanges, which I want to use for techs and civics as well, however they don't have it. End result would be that once you discover Scientific Method all scientists produce +1 research. Corporation makes merchants produce +1 gold, Mass Media artists +1 culture, Assembly Line and Industrialization engineers +1 production. And for priests, in Pacifism they would produce additional culture, in Theocracy gold, in Organized Religion research and industry.... You get the picture. Is that possible by modding only XML, what do I have to change?
 
The easiest way to do this with no Python coding whatsoever is to have those techs enable a really cheap building that produces those effects.

Pulling off this same trick via civics would require some Python scripting, however.

This is, hopefully, one of those areas that the SDK meta-modders are working on?
 
As soon as I get Code::Blocks to work, I plan to look at adding new XML schema to the Civics and-possibly-tech area. In particular I want civics to be able to effect specialist YIELDS, as well as commerces, and I want State Religion cities to have more options under certain civics-like greater culture under the Orthodox Civic.

I will keep you posted, but don't hold your breath. It is people like Dale, Kael and TheLopez who are gonna produce the real GROUND-BREAKING SDK mods ;)!

Aussie_Lurker.
 
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