Ision, I'm disappointed in you.
sorry to hear that
I get all those things just as often without playing an expansionist civ.
you do not get them anywhere near as quickly - in CIV 'speed' kills - also you do not get ALL those things; gold, warriors, techs, settlers are almost exclusively Exp benefits - the only aspect that you mirror is the mapping, and that at a slower and far less in depth degree.
Anybody who can't use regular units to scout effectively, both to get early contacts and to know where to place cities, is in trouble anyway and probably won't be able to do it even with scouts.
Its not about being unable to scout effectively with warriors, its about doing it far easier, far faster, and with a greater pay-off. As to where to place new cities, any player that has played Exp extensively will tell you that his early city (first 1 to 3) placement on 'average' is far superior than when non-expansionist. The results of even a slightly better city placement is magnified 10 fold over the course of an epic game.
- If I get a good run with an expansionist civ (two or more cities), the game's boring and easy anyway, so it's no fun to play.
the same can be said of any Civ with any trait combo - also, if this is a consistant theme when you play expansionist: a) you have undermined your own argument. b) consider moving up a difficutly level.
It's much too much hit and miss.
Its never hit or miss (arch excepted) Its always hit or hit big.
The intention of my thread is not to argue on Expansionsit being THE best trait - there is none, it is NOT to argue that the trait does not stink under certain circumpstances because it does (like all traits) , its not to argue that if you don't like expansionist as a trait or the play style of it you're a 'poor player' - we all have our prefrences. My only intention is as a re-action to the 'strongest/weakest' approach which is far too prevelant and based far and away on ease of play and personal bias. Without giving a SPECFIC CONTEXT the weakest/strongest approach TICKS me off. Like all traits the games difficulty level and the players expierence are key. Expansionist is a terrific trait better than ANY other and weaker than ANY other depending on the context, your play style, goals and overall mastery of the game mechanics and nuances. Weak at culture, strong in quick start, weak on the seas, strong for the war minded.... ect... No more - no less.
Ision