Predator145
King
- Joined
- May 22, 2020
- Messages
- 673
Seafaring, just like commercial, is bad in the hands of the AI because it has no clue how to leverage commerce besides obtaining tech (which the AIs already can do so cheaply so it's kinda moot). The AI hoards cash rapidly. It only takes a couple of turns for a late game AI with banks built in its core to amass 10000 gold and do nothing with it. The tech leading ones are even worse. They'd amass gold with no way to spend it. You'd see things like 300000 gold sitting there. When I piloted the AI with cash rushing on debug it became so much more potent, esp the ones with commerce boosting traits.
In this huge map I'm currently playing communism, which is by far the strongest late game gov for an always warring AI (I'd never give them peace, always pitting them against each other), is not as strong for the OCN is far higher. The avg sized AI by 1000 AD doesn't really benefit from switching to it from monarchy. But not being able to cash rush means now they hoard gold even worse. I wish there was a way for the AI to calculate when it's better to use fascism and only switch to communism when it yields higher output. But I guess long term, I communism with its higher shield ceiling is still better.
I think a good boost for the AI, esp. commerce heavy ones like seafaring and commercial, would be a way for them to spend their cash. Since they can't properly cash rush on their own or in communism a good solution would be to have SWs auto produce units that would need upgrading. Let's say you have SWs produce ship hulls that cost 10 shields. The AI will then spend its huge wad of wealth upgrading them into 200 shield battleships. That way, even shield poor seafaring civs can have a large navy and "mercenary" land military.
In this huge map I'm currently playing communism, which is by far the strongest late game gov for an always warring AI (I'd never give them peace, always pitting them against each other), is not as strong for the OCN is far higher. The avg sized AI by 1000 AD doesn't really benefit from switching to it from monarchy. But not being able to cash rush means now they hoard gold even worse. I wish there was a way for the AI to calculate when it's better to use fascism and only switch to communism when it yields higher output. But I guess long term, I communism with its higher shield ceiling is still better.
I think a good boost for the AI, esp. commerce heavy ones like seafaring and commercial, would be a way for them to spend their cash. Since they can't properly cash rush on their own or in communism a good solution would be to have SWs auto produce units that would need upgrading. Let's say you have SWs produce ship hulls that cost 10 shields. The AI will then spend its huge wad of wealth upgrading them into 200 shield battleships. That way, even shield poor seafaring civs can have a large navy and "mercenary" land military.