Island Feature suggestions

Island(s) spawning near Amsterdam (1W/1NW) to represent Dutch polder cultivation.
 
I think the actual implementation of islands currently is quite good, 2F1H2C is a good tile, especially for coastal cities which don't tend to be lacking in food and commerce but tend to lack hammers.

For islands being more useful as the game goes on, maybe have a building/tech which gives islands +1H? Or a current/future civ with a UHV that gives bonuses from islands (extra 2H, or 1H1C).
 
I don't get what the problem is, 2F1H2C is a perfectly fine tile, and for the longest time better than a watermill I might add, because you can't just not bring up Watermills in every conversation.

Just transfer the watermill bonuses from your mod mod to islands. Then they will be the best feature ever.

It's both.

I always thought it was Sardinia. Maybe Corsica should get the island feature since it's smaller?
 
I don't get what the problem is, 2F1H2C is a perfectly fine tile, and for the longest time better than a watermill I might add, because you can't just not bring up Watermills in every conversation.

I think islands should be more special than "simply a bit better than a normal water tile". I dont think there will be too many islands but islands would encourage to found more coastal cities.
 
Allow land units and sea units to traverse them, perhaps? Then plop down some islands in the channel, as well as between, say, Korea and Japan? Or create another feature (terrain?) for it - or nothing at all. :p
 
I think islands should be more special than "simply a bit better than a normal water tile". I dont think there will be too many islands but islands would encourage to found more coastal cities.

Coastal cities are already strong, with access to Lighthouses and Customs Houses (and also Harbors, compared to cities one tile from the coast). There are disadvantages, too, but they balance out relatively evenly. Islands are properly implemented as a minor boost only.
 
What if you had the ability to put forts on them? Nothing else but forts? No cities or farms or whatever else. It could be done when flight is discovered and can be used to simulate Guam or similar islands in World War Two that had very few non-military personnel on it.
 
Oh, that's a nice idea.
 
What if you had the ability to put forts on them? Nothing else but forts? No cities or farms or whatever else. It could be done when flight is discovered and can be used to simulate Guam or similar islands in World War Two that had very few non-military personnel on it.

That would actually be nice if they functioned as Civ5 Citadels.
Because units stationed on an island Fort don't actually do anything,
rendering "only Forts being built on Islands" completely useless.
 
Perhaps it isn't a normal fort. Maybe on islands, forts act differently and can possibly help trade with other coastal cities of yours. Also, these "island forts" can act like cities in the regards that they are "owned" and perhaps give out a single culture block, the one you're on. It would give the islands in the middle of the ocean more use because they would increase trade and thus making them a hotbed for battles in a war.
 
Good point. That's a recurring issue for everything though. For the sake of this feature development, let us assume they can.
 
Islands could also have another improvement: a fishing village. Fort makes sense but every island having a fort? Makes no sense.
 
The fort is for planes to be put on there. Then you put maybe one infantry on the fort just to protect the planes. Also, maybe resources could come into play here?
 
The fort is for planes to be put on there. Then you put maybe one infantry on the fort just to protect the planes. Also, maybe resources could come into play here?

That's unintuitive.

If you're basing from an island, your primary target often will be ships, which you can't even sink, rendering the point of an air based defense zone moot,
except in concert with other ships, which you'd be better off using an adequate naval stack.
You can use this concept as a forward base to bomb enemy cities of course,
but it'd just be easier to drop troops off that coast or attack amphibiously.
The concept of island forts with planes is trying to solve a problem that doesn't exist.

The economy is the solution here, but seeing as how yields are coming down,
or at least Leoreth has expressed interest in bringing them down via resource removals,
it's not exactly one of those times where we want to add more sources of income.
 
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