Islands

McMickeroo1

Chieftain
Joined
Jun 8, 2015
Messages
41
So I'm playing as Japan and since I enjoy historical accuracy, I'm planning on gathering up a few of the Pacific Islands in order to secure some resources. But I can't help but feel that settling islands is almost just throwing money down a hole. Because islands are liable to be quite far away from your capital (maintenance), and their capacity as far as production goes is often very limited.

Moreover, I really don't think the combat in the game is sophisticated enough for islands to be that relevant. Like sure if a future war with the US necessitated a series of massive naval battles before a land invasion could be achieved, then having a few islands dotted along the way would be useful, but as things stand firstly I don't even think I would have much of a conflict with the US, and even if I did I don't think the US would make much effort to take these islands and I don't really see these islands being tactically useful for me. I can just get a convoy going from my mainland and sail them right across to Cali.

So as I say the only reason that I'm picking up these islands would be to pick up a few of the resources on the particularly resource rich islands, but the other islands are less than worthless.

So just a suggestion that this might be something that wants to be looked at. One idea would be to have one-tile island cities simply have zero maintenance cost. At least then even if the islands don't have much in the way of value, they bring little in the way of cost.

Another thought to introduce some more interesting naval combat would be to give Japan the unique historical goal of inhabiting over half the islands in the Pacific, and then give the US the same goal. That would guarantee that in the island-rich Pacific, controlling these islands would have an incentive.

Any other thoughts?
 
I myself have been trying to figure out how to achieve a historical victory with Japan lately, and I think you might be looking at this slightly wrong. Yes, these islands don't bring in much in the ways of :hammers:, but each tile brings in a decent amount of :commerce:, and with a harbor (free on city construct after Renaissance), :food: too. Now I'm still trying to get down exactly the civics that Japan should be running, but Despotism, Isolationism, and Constitution are high contenders, and these civics allow you to whip, and give you a free specialist in each city, making these 1 tile island-cities even more worth it.

I agree that Japan needing to control the majority of the pacific islands would be a great addition to their 1940 control goals, especially because none of the civs (save Polynesia) really have any goals associated with the Pacific, but if that were to happen, Japan would need a bit of a buff, because it is hard enough for them to control Korea/China/etc. by the deadline, even without having to worry about the Pacific... Unless I am just not playing Japan "right", which might also be a possibility. :lol: The Americans already are pretty loaded in terms of historical goals, but I have seen them settle Honolulu before, which, theoretically, would bring them into conflict with a Japan going after a "control the pacific" goal.
 
I myself have been trying to figure out how to achieve a historical victory with Japan lately, and I think you might be looking at this slightly wrong. Yes, these islands don't bring in much in the ways of :hammers:, but each tile brings in a decent amount of :commerce:, and with a harbor (free on city construct after Renaissance), :food: too. Now I'm still trying to get down exactly the civics that Japan should be running, but Despotism, Isolationism, and Constitution are high contenders, and these civics allow you to whip, and give you a free specialist in each city, making these 1 tile island-cities even more worth it.

I agree that Japan needing to control the majority of the pacific islands would be a great addition to their 1940 control goals, especially because none of the civs (save Polynesia) really have any goals associated with the Pacific, but if that were to happen, Japan would need a bit of a buff, because it is hard enough for them to control Korea/China/etc. by the deadline, even without having to worry about the Pacific... Unless I am just not playing Japan "right", which might also be a possibility. :lol: The Americans already are pretty loaded in terms of historical goals, but I have seen them settle Honolulu before, which, theoretically, would bring them into conflict with a Japan going after a "control the pacific" goal.

Just as an aside for me Japan is very easy to take control of all that territory but for the stability mechanic. But that's kind of my experience with every single civilization I play
 
Just as an aside for me Japan is very easy to take control of all that territory but for the stability mechanic. But that's kind of my experience with every single civilization I play
The last couple games I tried with Japan, China wound end up respawning from under Mongolian dominion around 1400, and would snowball into becoming a superpower while I was still achieving my culture goal. How do you go about it?
 
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The last couple games I tried with Japan, China wound end up respawning from under Mongolian dominion around 1400, and would snowball into becoming a superpower while I was still achieving my culture goal. How do you go about it?

There's a wonder that gives you +2 culture for every fully fortified unit in a city. Once you've built that wonder just spam a load of units. That's the way to win the culture victory and set yourself up for a military victory later on.
 
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