Isolated start - tech hut

Possible spoiler...

Spoiler :
Maybe this is common knowlege, but I found that you can pop a hut out from under a barbarian with a spy. The barbarian just wanders off after. Nice for those defended island goody huts that you find with caravels, before Astronomy. :)
 
Interesting idea for comparison. But I would like to correct it a bit. I can't agree with that. Its like comparing scientist from Great library to proper merchant from market. You don't need working population for that hut. Great idea anyway.
Yeah, sure, the huts free in a sense. But by leaving a hut so it wont be popped, you'll have one less tile, and more headaches w.r.t. city placement. All that for 200:science:.

If the huts in the middle of some arctic wasteland or a desert, then fair enough, but if it's in an area with really good terrain, I don't think saving it is worth it.
 
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