I know there was alot of discussions over Israel,
since I'm from around I have some pretty good Ideas for a War/Diplomacy scenarios.
I think you will find Israel existance since 1948 very interesting.
this would have to include different variuos AI players, new units and a new set of rules.
I guess having a go with this Idea first:
three scenarios under one base map (middle-east)
1948 - Independence war, striving to survive with very minimal world support, with but simple weapons against 4 well equiped armies. Goal to keep all cities as much as you can until cease fire, losing a city will hurt moral making the game harder, having a few trained millitary units and recieving new un-trained millitary units.
1967 - Six day's war, Preemptive strike against Egypt, Syria and Jordan, Goal to conquer west bank, the golan heights and sinai desert in a race against time. (France/Britain as Israeli supplier, and USSR as Arabs supplier as City-States)
having a very strong airforce (mirage III, phantom FA4), armor ("Merkava" Tank), paratroopers, infantry etc..
1973 - "Yom Kippur" war, being supprised attack on all fronts with heavy forces, (US as Israeli supplier, USSR as Arabs supplier), you will have a set number of turns to prepare a defence line and survive.
enemy has supreme anti-air defences, and the electronics warfare is under development
more general Ideas for development:
Millitary:
support units to fast repair/ammunition for range fire and food supply, convoys for faster unit transfer, adding exhaustion to units that march alot, hunger and lack of ammo.
Domestic:
removing the settler.
Truck for food distribution (in cities and millitary) instead of city growth.
and you can use for growth or other uses.
since I'm from around I have some pretty good Ideas for a War/Diplomacy scenarios.
I think you will find Israel existance since 1948 very interesting.
this would have to include different variuos AI players, new units and a new set of rules.
I guess having a go with this Idea first:
three scenarios under one base map (middle-east)
1948 - Independence war, striving to survive with very minimal world support, with but simple weapons against 4 well equiped armies. Goal to keep all cities as much as you can until cease fire, losing a city will hurt moral making the game harder, having a few trained millitary units and recieving new un-trained millitary units.
1967 - Six day's war, Preemptive strike against Egypt, Syria and Jordan, Goal to conquer west bank, the golan heights and sinai desert in a race against time. (France/Britain as Israeli supplier, and USSR as Arabs supplier as City-States)
having a very strong airforce (mirage III, phantom FA4), armor ("Merkava" Tank), paratroopers, infantry etc..
1973 - "Yom Kippur" war, being supprised attack on all fronts with heavy forces, (US as Israeli supplier, USSR as Arabs supplier), you will have a set number of turns to prepare a defence line and survive.
enemy has supreme anti-air defences, and the electronics warfare is under development
more general Ideas for development:
Millitary:
support units to fast repair/ammunition for range fire and food supply, convoys for faster unit transfer, adding exhaustion to units that march alot, hunger and lack of ammo.
Domestic:
removing the settler.
Truck for food distribution (in cities and millitary) instead of city growth.
and you can use for growth or other uses.