It’s a city builder

No YOU don't understand! :badcomp:*marching my armies into your beautiful build cities* Its about winning the game, no?!:trophy:
Joke's on you, I'm playing Charlemagne on my 7th celebration. Say hello to my horses trampling down on your uncultured empire. :hammer:
 
To be fair, as city sprawl gets increasingly more visible on the map with each game iteration, I wouldn’t mind us actually getting some features from traditional city builders. I suspect one of the reasons many folks find the sprawls ugly is because zero urban planning went into them - we just randomly plop districts and improvements based on yield efficiency, and that ultimately results in chaos. Some small-scale features to tweak the way a city looks could go a long way.
 
Districts should be more compact yeah, and they should be able to house more buildings than just two. That would reduce the sprawl a bit, while keeping districts as a whole.
 
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To be fair, as city sprawl gets increasingly more visible on the map with each game iteration, I wouldn’t mind us actually getting some features from traditional city builders. I suspect one of the reasons many folks find the sprawls ugly is because zero urban planning went into them - we just randomly plop districts and improvements based on yield efficiency, and that ultimately results in chaos. Some small-scale features to tweak the way a city looks could go a long way.
I think 7 is a noticeable decrease in city sprawl from 6. At the very least cities can’t expand to tiles that are nowhere near a city center and the addition of rural towns means you can have lots of farmland between cities.
 
To be fair, as city sprawl gets increasingly more visible on the map with each game iteration, I wouldn’t mind us actually getting some features from traditional city builders. I suspect one of the reasons many folks find the sprawls ugly is because zero urban planning went into them - we just randomly plop districts and improvements based on yield efficiency, and that ultimately results in chaos. Some small-scale features to tweak the way a city looks could go a long way.

Definitely. I remember thinking the map looked cluttered when Civ 4 introduced cottages and the like. :lol:
 
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