Italy as playable civilization.

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Jan 10, 2019
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Of course i've found some discussions elsewhere about how difference Italy and Roman Empire is. While Roma is Classical civ, Italy might be either Medieval or Renaissance ones. boths are mediterranean civs.
I've read somewhere that they should have multiple leaders (one with seat at Venice, One at Savoy, and the other at Florence),

My idea is that
1. They should be either mercantile or cultural civ.. Renaissance begins there!
2. UU, Great Galleass (Italians use these type of gun galleys alot)

What's yours??
 
Here is my ideas that I've floated around:

Leader: Either Cosimo or Lorenzo de Medici of Florence as one of the leaders.
Agenda: Medici Bank- Focuses on gold generation and cultural achievements (great works or wonders). Dislikes Civs who have more gold than he does and cultural achievements.

Master of Florence: May levy your own units to give to allies and gain extra money and gain one envoy in the process. 25% discount on all gold purchases.

UA: Birthplace of the Renaissance- Each city becomes a specialist city depending on the type of specialty district it constructs first after your capital. Only one specialty district per city besides the capital.

Scientific cities universities gain great Engineer points and tourism based off of Campus adjacency bonuses.

Cultural cities art museums are automatically themed when completed and provide gold. Broadcast Center provides an extra Music slot and Writing slot if no Opera House.

Religious cities gain more Holy Site tourism when Worship Building is built. Trade routes from your Holy city provide more gold to cities with your religion.

Industrial cities gain extra production when producing wonders. Workshops provide culture and GPP points (if no unique workshop)

Trade cities allow Banks to add to another trader capacity and gain more gold than usual.

Militaristic cities armories provide 50% discount towards levying units and producing ships when on the coast.

Maritime cities allow shipyards to form fleet and armadas earlier and add another trader capacity.

UU: Condotierri (mercenary companies)- Purchasable with gold only. Combat Strength for every adjacent city state unit you are the suzerain of (levied or not).

UB: Bottega (Workshop Replacement) that grants culture, as well as the usual production, and Great Scientist, Great Writer, Great Artist, and Great Musician points as well as Great Engineers points.
If Opera House doesn't come as a new universal building they could get that instead. Early Broadcast Center with another Music and Writing slot.
 
Here is my ideas that I've floated around:

Leader: Either Cosimo or Lorenzo de Medici of Florence as one of the leaders.
Agenda: Medici Bank- Focuses on gold generation and cultural achievements (great works or wonders). Dislikes Civs who have more gold than he does and cultural achievements.

Master of Florence: May levy your own units to give to allies and gain extra money and gain one envoy in the process. 25% discount on all gold purchases.

UA: Birthplace of the Renaissance- Each city becomes a specialist city depending on the type of specialty district it constructs first after your capital. Only one specialty district per city besides the capital.

Scientific cities universities gain great Engineer points and tourism based off of Campus adjacency bonuses.

Cultural cities art museums are automatically themed when completed and provide gold. Broadcast Center provides an extra Music slot and Writing slot if no Opera House.

Religious cities gain more Holy Site tourism when Worship Building is built. Trade routes from your Holy city provide more gold to cities with your religion.

Industrial cities gain extra production when producing wonders. Workshops provide culture and GPP points (if no unique workshop)

Trade cities allow Banks to add to another trader capacity and gain more gold than usual.

Militaristic cities armories provide 50% discount towards levying units and producing ships when on the coast.

Maritime cities allow shipyards to form fleet and armadas earlier and add another trader capacity.

UU: Condotierri (mercenary companies)- Purchasable with gold only. Combat Strength for every adjacent city state unit you are the suzerain of (levied or not).

UB: Bottega (Workshop Replacement) that grants culture, as well as the usual production, and Great Scientist, Great Writer, Great Artist, and Great Musician points as well as Great Engineers points.
If Opera House doesn't come as a new universal building they could get that instead. Early Broadcast Center with another Music and Writing slot.

The biggest problem with this is that the Bottega can only be built in Industrial cities. The same problem happens with Opera Houses and cultural cities.

If Italy goes the route of having city-state type cities, I would recommend it have a unique infrastructure; it would allow the infrastructure to be built in any city, regardless of which district the city is allowed to have.

I generally like ideas along the lines of palazzos or piazzas, things which feel like they can provide all those great person points as centers of culture and industry.
 
The biggest problem with this is that the Bottega can only be built in Industrial cities. The same problem happens with Opera Houses and cultural cities.

If Italy goes the route of having city-state type cities, I would recommend it have a unique infrastructure; it would allow the infrastructure to be built in any city, regardless of which district the city is allowed to have.

I generally like ideas along the lines of palazzos or piazzas, things which feel like they can provide all those great person points as centers of culture and industry.
Alternatively it's a lot and I am open up to condensing it down to maybe 4 different types instead of each of the specialty districts:
Scientific, Cultural, Trade, and Religious.
That way the Industrial Zone and the unique workshop could be built in every city and you wouldn't lose out on regional production bonuses. The same would go for the Encampment for defense and producing units.

The new Trade city would allow both a Harbor/Commercial Hub and combine the Maritime bonus into it.
Trade city: Banks and shipyards add another trader capacity. Shipyards are only needed to build fleets and armadas.
 
I wouldn’t have a problem with a multi-leader Italy where the UUs are tied to the leader. A Florentine or Milanese leader could have the Condittiero and a Venetian or Genovese leader could have the Galeazza.

Or just give them both.

Any way you look at it, Italy is a big omission.
 
Also why Condottieri is chosen instead of Great Galleass used by many Italian citystates since Venice first used them??
Condotierri seems more encompassing of a Italian UU than a Great Galleass, which feels very Venetian.

I would feel the same way with a Genoese Crossbowmen as a standard UU as well for Italy.

Those could make good leader UUs if the leader was from Venice or Genoa respectively.
 
mmm Florence also use Great Galleass as well. as Spanish King (Phillip II ?) loaned four from different Italian Citystates for his Armada, none of them survived North Sea, perished several days after Francisco Draco launched eight fireships in night attack that broke the mights of invading Armada.
 
mmm Florence also use Great Galleass as well. as Spanish King (Phillip II ?) loaned four from different Italian Citystates for his Armada, none of them survived North Sea, perished several days after Francisco Draco launched eight fireships in night attack that broke the mights of invading Armada.
The type of ship were also used by the Ottoman Empire as well.
To me the Condotierri sounds better and fits the playstyle I'm looking for, not that the Galleass isn't good. I'm hoping if we do get a medieval ranged ship though it would be with the Byzantines.
 
I would see Condotierri as a CUU : i totally agree with getting Condotierro only via gold buying, and Id see them as not replacing an existing unit, unlocking them at Mercenaries civic (seems obvious for me). The Galeass (or at least one of its variants) would fit more as a LUU (Venice or Florence for instance), also not replacing existing unit (we lack a ranged boat between Quadrireme and Frigate btw) and unlocking at Naval Tradition civic. Yeah its curious but Id see italian units more in Medieval Era than Renaissance. For the unique infrastucture, I'd prefer a unique building/district than a tile improvement : a specific palace as a Government Plaza building or a Piazza as a replacement for Theater Square/Gov Plaza (boosting culture, gold and GP points), because I would see Italy first as a cultural civ.
 
I would like to see the piazza (Plaza) as a unique improvement. There would be a maximum of one per city like the gold courses, but in addition the piazza provides a minor adjacency bonus so that cities are basically built around it. Perhaps it could provide great people points depending on what district is next to it. Entertainment districts could provide tourism instead. Anyhow, that's just my take on it.

What is Italy without some aesthetic city planning and architecture?

Saint-Peters-Square-Rome.jpg


I wouldn't mind giving Italy an ability focused around golden ages, seeing as how influential the renaissance was (If you consider it a golden age)
 
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