I've been doing the wrong thing with wheat all this time...

Sherlock

Just one more turn...
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Apr 12, 2009
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So if you have a plot with wheat and build a farm over it there is zero benefit to the wheat? You get the same 1.0 food and .5 housing you'd get from a plot with no wheat?

I guess the thing to do is always to harvest the wheat....
 
On this subject, is there some sort of rule of thumb you guys use when deciding whether to harvest a resource or clear a tile?

I have only ever harvested stone (when it becomes clear any IZ I have placed, or might place, won't be nearby) and cleared marshland, and once in a blue moon I chop a forest. Dare say it's not an optimal strategy when I look at the amount of chopping other players do.
 
On this subject, is there some sort of rule of thumb you guys use when deciding whether to harvest a resource or clear a tile?

I have only ever harvested stone (when it becomes clear any IZ I have placed, or might place, won't be nearby) and cleared marshland, and once in a blue moon I chop a forest. Dare say it's not an optimal strategy when I look at the amount of chopping other players do.

Definitely isn't optimal, but I only harvest when 1) I'm going to build a District or Wonder or something on the tile or 2) I'm building something time-critical, like a Wonder, a District I need ASAP for one reason or another, or something similar. Or 3) I'm going for science and the spaceship parts are taking forever.
 
Might need to preface this with not being the most efficient player, no t150 wins for me (although not sure if those people are playing on quicker pace than normal, it would explain a lot).

I am a big fan of chopping any hill stone so I can place a mine there and get lots of extra production. If you have enough stone the faith quarry thing can make it worth keeping though. I usually go for the mine boost tech pretty early so chopping + a mine will put ypu back to the same tile yield but get you a good way towards a district or building.

I aggressively chop almost anything on a hill (after getting decent feudalism workers and the mine boost). My tech often goes towards industrialism for the +2 mine bonus.

Wheat can be nice to keep if you have a couple of tiles together so you can do a water mill and a farm triangle, it will give you great tiles for growth so you can work other squares and still grow fast. Flood plains with wheat can let you get nice growth if aiming for a petra city but maybe more experienced players prefer to chop for quick growth.

Rainforests can let a fresh city grow and produce whatever you want there, hills with rainforest on them are great for late founding of cities in my opinion. Get a commercia zone and chop it and then work a few plantations and you will have a great source of income for sustaining the more expensive late military units.
 
I think the logical reasoning behind the decision chop/improve is how early in the game it is. If you leave a resource that adds +1 food and you would get 100 food for harvesting it, it generally should be better to leave it and work it if you are going to play for more than 100 turns and harvest otherwise.
(Of course this doesn't take into account your immediate need, maybe you really need to get +1 population to be able to start building some district.)
 
Some already answered, but maybe what OP didn't see clear is that yes, the farm only adds +1 food at the start. But the tile itself already has +1 food because of the wheat, +1+1=+2. If you harvest it, you will have +1 from the farm only.

And with later technologies, the wheat with farm gets more +1.

Improved Wheat provides a +4 Food bonus with Feudalism and Replaceable Parts
http://civilization.wikia.com/wiki/Wheat_(Civ6)
 
I clear all marshes. I chop all forests that are on hills because a tier-0 mine is worth the same +1 production as the forest was. I sometimes clear rainforest, but I like their aesthetic look. It bothers me that rainforests give -1 appeal to other tiles. I never clear bonus resources. That's just me though.
 
so a wheat farm inside a circle of 6 other farms gets +9 food in total after replaceable parts (+1 for being wheat, +1 for the farm, +1 for watermill, +6 for adjacency from other farms) +2 from grassland gives you a total yield of 11 food?
or does the bonus from feudalism and replacable parts stack?
 
Bonus features generally provide +1 of something. Chopping them brings in 20 to 250 depending on how late in the game you do it. Add to that you can apply all the +% modifiers and it makes chopping/harvesting more valuable than sitting around and collecting +1 for hundreds of turns.

Early chopping can really kickstart things but shouldn't be over done. Its late chopping that is crazy powerful.
 
Might need to preface this with not being the most efficient player, no t150 wins for me (although not sure if those people are playing on quicker pace than normal, it would explain a lot).

I am a big fan of chopping any hill stone so I can place a mine there and get lots of extra production. If you have enough stone the faith quarry thing can make it worth keeping though. I usually go for the mine boost tech pretty early so chopping + a mine will put ypu back to the same tile yield but get you a good way towards a district or building.

I aggressively chop almost anything on a hill (after getting decent feudalism workers and the mine boost). My tech often goes towards industrialism for the +2 mine bonus.

Wheat can be nice to keep if you have a couple of tiles together so you can do a water mill and a farm triangle, it will give you great tiles for growth so you can work other squares and still grow fast. Flood plains with wheat can let you get nice growth if aiming for a petra city but maybe more experienced players prefer to chop for quick growth.

Rainforests can let a fresh city grow and produce whatever you want there, hills with rainforest on them are great for late founding of cities in my opinion. Get a commercia zone and chop it and then work a few plantations and you will have a great source of income for sustaining the more expensive late military units.
The T150 victories are in fact on normal speed. They just play far more efficiently then most players do.
 
I still tend to keep resources. Old habits die hard, and I still play like older civs. Though occasionally I get rid of stone. My last game I had stone everywhere, what's with all this stone? Everybody must get stoned I suppose.

All marsh and rainforest gets wiped out eventually. I don't even bother with Chichen, it's near impossible to build anyways. I hate the rainforest. :) I used to keep forests near rivers (extra production), but I notice most players get rid of forest on hills, so I've been doing that too and keeping forest on flat land. Though occasionally I'll chop that to get farming triangles.
 
Holy **** Honguy. That is some efficient play indeed. Takes me about 100 turns more than that.
 
I'm really confused. I've always just built the farm on the wheat because I thought, 'hey, bonus wheat, got to be good for something'.

Now I'm in a game with a city producing 8 food per turn.

I have my builder build a farm on a wheat tile and hit the turn button.

Still.... 8 food per turn. So what's the point of building farms on wheat fields if it doesn't change your food production?

Ah, I see. Building the farm makes the tile a 'three food' tile, but ONLY IF YOU WORK IT. I only have two workers free (and one in the capital) and both the other plots I can select also have 'three food'. So I'm going from a '3 food' tile to a '3 food' tile.

But then what's the point of using your builder to build farms early in the game if you only get results if you can work that tile?
 
I'm really confused. I've always just built the farm on the wheat because I thought, 'hey, bonus wheat, got to be good for something'.

Now I'm in a game with a city producing 8 food per turn.

I have my builder build a farm on a wheat tile and hit the turn button.

Still.... 8 food per turn. So what's the point of building farms on wheat fields if it doesn't change your food production?

Ah, I see. Building the farm makes the tile a 'three food' tile, but ONLY IF YOU WORK IT. I only have two workers free (and one in the capital) and both the other plots I can select also have 'three food'. So I'm going from a '3 food' tile to a '3 food' tile.

But then what's the point of using your builder to build farms early in the game if you only get results if you can work that tile?

In general tiles only give you yields if you work them, and that goes for anything that’s not a district or building or something policy card related.

The farm boosts a tile in your city to 3 Food, so when you have some more citizens, they’ll have more tiles to work with better yields. They also give housing, which might be the more important part if you’re on good terrain already.
 
Do they tend to restart till they get the map they like or does that not matter?

For 150 I think the map doesn't matter. Since I'm pretty sure that every map you give me I can get a victory (although maybe dom or religious ) within 150 turns.

If you constraint it to Science Victory then maybe 1 out of 2 maps can be finished within 150 turns under standard rule, not always but do not need frequent restart.

In fact in Civ6 the resources in capital in fact doesn't matter much, at least not as much as the followings. What really matters is 1: the civ you choose , if you choose Kongo or Egypt it's less likely to finish as quick as others.
2:the speed is the distant to the closest Ai and whether the 1st AI gives you campus or not. Also, early barbarian situation.

So until you played 30~40 turns in fact you cannot decide whether the map is a good one or not.
 
I'm really confused. I've always just built the farm on the wheat because I thought, 'hey, bonus wheat, got to be good for something'.

Now I'm in a game with a city producing 8 food per turn.

I have my builder build a farm on a wheat tile and hit the turn button.

Still.... 8 food per turn. So what's the point of building farms on wheat fields if it doesn't change your food production?

Ah, I see. Building the farm makes the tile a 'three food' tile, but ONLY IF YOU WORK IT. I only have two workers free (and one in the capital) and both the other plots I can select also have 'three food'. So I'm going from a '3 food' tile to a '3 food' tile.

But then what's the point of using your builder to build farms early in the game if you only get results if you can work that tile?

The Irrigation eureka and the Feudalism inspiration.
 
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