Balderstorm - I see you mentioned seeding - I thought most things were fairly pre-determined, I had a test a few months back where no matter how I did the combat I would always fail to take the city
It was something like I was attacking against 1 longbowman 1 maceman and 1 ctapult.
I had a Treb, 2 cavalry & 2 riflemen
If I did Rifle or Cav first they'd lose about 70% vs LBM.
If I did treb it would hurt the LBM to 3.6/6
At which point my Cav/Rifle would win (63%)
The problem came the Maceman - Whatever unit i'd used I couldnt use again.
If I used Rifle He'd lose a 65%'er Followed by Cav (99.9%) would lose.
If I used Cav He'd lose a 72%'er Followed by Rifle (99.7%) would lose.
If I had 2 Rifle's left - 2nd would lose a 98.9%
If I had 2 Cav - 2nd would lose a 97.2%
I tried other combo's i.e using various units on LBM first - but every time it would coem down to a unit vs a Maceman at 95% plus and would lose.
Thus it was impossible in that instance for me to take the city - due to the game already seeding the fight against me. I know you can pick random seeding as a choice but that leads to such an easy temptation to cheat (reload until you get the 'correct' outcome)
Concluding - do odd's really matter? Also I'm not sure whether difficulty makes a difference, I wrote down a list of fights in a recent game (on Monarch for what its worth) and found the following
Based on 262 fights (all were pre tanks so no fights involved 2nd attack) - rounded to nearst %
When attacking:
0 - 20% - I won 32% of the time
21- 33% - I won 23% of the time
34 - 50% - I won 56% of the time
51 - 67% - I won 37% of the time
68 - 80% - I won 50% of the time
81 - 95% - I won 71% of the time.
95% + I won 99% of the time (lost a 95.6% and 98.8%)
Clearly it seems attacking is disadvantageous comapred to odds.
Defending
0 - 20% - I won 9% of the time
21 - 33% - I won 22% of the time
34 - 50% - I won 40% of the time
51 - 66% - I won 73% of the time
67 - 80% - I won 72% of the time (Curious I won these less then the above)
81 - 95% - I won 80% of the time
95%+ - I won 87% of the time (a very disturbing fact)
In these fights I ignored fights which involved withdrawing of units like cavalry - but including siege units as them withdrawing = them winning.
Overall statistics showed over all 262 fights I should have won 58% of tbe fights - and won 47%
What other factors ar ein place to determine fights anyway?
