I've changed the colours and flags of the civs in The Navy Seal's Earth1000AD scenario, to make the game look nicer.
However, when I actually play the scenario, the colours revert back to what they were before, while the flags do change.
I know the colours I added are valid, as the game assigns them to players randomly. It's just the game doesn't assign the colours to the players I wanted them to go to. For example, I tried making the Khmer greyish green, however, the Tu-Fan get that colour instead.
I've noticed a similar problem in ViterboKnight's Civ 4n5 mod, where the city-states don't take their own colours, but instead take the colours of random civs; however the game is still okay assigning the city-state colours to normal civs when it runs out of colours for duplicate civs.
I've attached the modified Earth1000AD mod file for you to have a look at; it includes both Seal's original 1000AD scenario and my modified version. I've changed the mod file name in case you have the original mod.
However, when I actually play the scenario, the colours revert back to what they were before, while the flags do change.
I know the colours I added are valid, as the game assigns them to players randomly. It's just the game doesn't assign the colours to the players I wanted them to go to. For example, I tried making the Khmer greyish green, however, the Tu-Fan get that colour instead.
I've noticed a similar problem in ViterboKnight's Civ 4n5 mod, where the city-states don't take their own colours, but instead take the colours of random civs; however the game is still okay assigning the city-state colours to normal civs when it runs out of colours for duplicate civs.
I've attached the modified Earth1000AD mod file for you to have a look at; it includes both Seal's original 1000AD scenario and my modified version. I've changed the mod file name in case you have the original mod.