I've got a Fat Cross question

NintendoTogepi

Noble Pacifist
Joined
Dec 19, 2007
Messages
915
Location
Erie County, New York
I've noticed that in tons of screen shots, I notice that people don't improve outside of the immediate radius of their city...the only improvements they make outside of the immediate radius are on top of resources or forts...

Why is this? Do you not get the hammers/gold/food for improvements outside of the immediate radius?
 
You only get return on titles you work and you can only work titles within the BFC of each individual city...
 
#OOO#
OOOOO
OOCOO
OOOOO
#OOO#

The Os are the only tiles you can work around the city, C. They will give their yields if you have a citizen assigned to them (the white circle in the city screen). The city tile is always worked.
 
#OOO#
OOOOO
OOCOO
OOOOO
#OOO#

The Os are the only tiles you can work around the city, C. They will give their yields if you have a citizen assigned to them (the white circle in the city screen). The city tile is always worked.

So any other improvements are useless?

...that's a lot of wasted improvement that I have been doing :D
 
Unless a city's Fat Cross covers a tile, it will not provide food, commerce, or production to the empire. However, it will provide the resource so long as a Fort or resource-specific improvement is on it.
 
But you do get the benefit (health/hapiness...) of the resource, right?

EDIT Gooblah just answered that. :D
 
So just to be clear, here's a photo (from MadScientist, his Rome OCC RPC):

RomeD0015.jpg


Any improvements outside of the great wall radius won't add anything, right?
 
In the image, you can see a mine on some Iron that is outside of the BFC. This does not provide any extra hammers to the city, but does provide Iron. Same thing with the horses that are south of the city and the wheat farm NW of the city. No extra hammers, food or commerce - but the ability to make mounted units in the case of the horses and the health bonus in the case of the wheat. And of course this is all provided there is a trade route in the form of roads, rivers, or coast.
 
Yep. I actually did the same thing you did in civ 3 when i started playing, but then I found out by looking at the city screen that i could only work in the bfc and get stuff from it (when I got old enough [was 9 yrs old and didn't rely care much about much but empire building] to relise that sheilds[civ 3 hammers] and wheet only come from worked tiles). though if your board you could just do what ever you want out side the bfc's (to find a use for workers not doing anything anymore, but this is more frivality).
 
So just to be clear, here's a photo (from MadScientist, his Rome OCC RPC):

Any improvements outside of the great wall radius won't add anything, right?

You can build forts in BTS on top of resources within your cultural borders to claim and use them. Say for instance you have an iron source outside all your cities BFCs, you can build a mine on it or a fort and connect it with roads to give you iron.
 
In the image, you can see a mine on some Iron that is outside of the BFC. This does not provide any extra hammers to the city, but does provide Iron.

From what I understand about the game, you also get that same effect if you start a city on a resource - you get the goodies, but not the hammers etc.
 
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