Jamie's Rome Mod

oh yes... Baldyr has banned me from python untill he is done with his python work... makes it easier for us...
 
oh yes... Baldyr has banned me from python untill he is done with his python work... makes it easier for us...

I'm working on Python for one of my mods, but I'm currently taking a break :D
 
we are reaching the finish line but still a little testing and stuff to do :D
 
when I say stuff... sort out a new feature (I am getting a sample class soon which will be used for a senate feature!) and translate and pak art... mean while i am testing other features in the mod while waiting for code updates! not long now though :)
 
wow this has taken so long... due to the fact that I am now in charge of a HUGE feature project I am debating with myself wether to release a 1.3.1 patch to include the senate feature and just add in a couple of missions for the sake of it in 1.3... if so I can release 1.3 at the weekend (I still have testing to do on 2 things which refuse to appear for me...) We will have to see :D

sorry for the wait
 
wow this has taken so long... due to the fact that I am now in charge of a HUGE feature project I am debating with myself wether to release a 1.3.1 patch to include the senate feature and just add in a couple of missions for the sake of it in 1.3... if so I can release 1.3 at the weekend (I still have testing to do on 2 things which refuse to appear for me...) We will have to see :D

sorry for the wait

Take as long as you need ;)
 
I am releasing it by the end of this week! However 2 features have not been tested so if anyone can be bothered enable python exceptions! I am going to tweak the rebellion percentages slightly and release VERY soon! the 1.3.1 patch will contain fixes and maybe the senate feature intended!
 
I am releasing it by the end of this week! However 2 features have not been tested so if anyone can be bothered enable python exceptions! I am going to tweak the rebellion percentages slightly and release VERY soon! the 1.3.1 patch will contain fixes and maybe the senate feature intended!

YAY!
Watch out...
If you stop modding this, I might do a modmod :D
 
haha good luck trying to replicate a over 400 line python file :D

if you do do a modmod be weary that some units are not standalones... for example the spearman is actually the axeman in the xml file the axeman is a maceman and the advanced spearman is the spearman :D that caused alot of trouble during our coding!
 
What's the deal with the different versions (1.3 and 2.1 or whatever they are)... why do they both exist and you mentioned you were uploading them but I didn't see functional links on the FP.
 
2.1 will take a while but 1.3 was due to be uploaded today but the server wasn't working

basically the versions 1 and versions 2 are there for these reasons:

version 1 contains the original civs included and is updated (don't think that version 1 is older than versions 2 it's not)
version 2 contains everything version 1 contains except 1 civ was removed and 2 new ones put in, because of this I felt that some people would want to have the features of 1.3 while still being able to play the original civs so I seperated the versions due to major gamedynamic change

so, in summary:

1.3 contains everything that 2.1 will contain except that 1.3 contains the original civs and 2.1 contains no picts but parthia and the selucids instead.

both as good as each other just depends whether you want more civs in the east or not :p

hope it's not too confusing

EDIT: Version 1,3 is now out!!! Have fun!
 
I found a bug :(
Something wrong with "CatapultConstruction"
The exception appears every turn :sad:
It doesn't CTD.
Here's the error word for word:
Spoiler :


Traceback (most recent call last):

File "CvEventInterface", line 23, in OnEvent

File "CvEventManager", line 187, in handleEvent

File "CvEventManager", line 382, in onBeginGameTurn

File "CatapultConstruction", line 183, in process

File "CatapultConstruction", line 119, in checkUnits

RuntimeError: unidentifiable C++ exception

 
I think we found this aswell... I'm not sure... We presumed we fixed it :rolleyes:

can you post the save I need to check the logs.

the error is coming from this:
Code:
       def checkUnits(self):
                for pUnit, pPlot in list((pUnit, pUnit.plot()) for pUnit in self.iterateUnits()):
                        if pPlot.getFeatureType() == eForest: [B]#line 119[/B]
                                if pPlot.isNone() or pUnit.isDead(): continue
                                if isEnemyTerritory(pUnit, pPlot, self.pCivPlayer.get(CyTeam)) or self.isUsed(pUnit): return
                                self.activateOverwatch(pUnit, pPlot)
                                break

or around there anyway! After you post the save you could just remove the exceptions and it might work not sure whether it will prevet other events firing. If you want you could disable the code by commenting out line 382 in CvEventManager which is:

CC.process()

that will allow you to continue you game with not exceptions: hopefully :D otherwise the other features may not work!
 
Ugh, I my computer won't let my add any more attachments to the site (but I can still upload files) :(
Anyway to fix this, anyone?
 
That you can't attach anything is a problem with the forums software. The admins are already looking into it. Until it's solved please use an external service like e.g. rapidshare.com or megaupload.com.

Please notice also the notice on top of the site.
 
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