j_mie6
Deity
oh yes... Baldyr has banned me from python untill he is done with his python work... makes it easier for us...
oh yes... Baldyr has banned me from python untill he is done with his python work... makes it easier for us...
wow this has taken so long... due to the fact that I am now in charge of a HUGE feature project I am debating with myself wether to release a 1.3.1 patch to include the senate feature and just add in a couple of missions for the sake of it in 1.3... if so I can release 1.3 at the weekend (I still have testing to do on 2 things which refuse to appear for me...) We will have to see
sorry for the wait
I am releasing it by the end of this week! However 2 features have not been tested so if anyone can be bothered enable python exceptions! I am going to tweak the rebellion percentages slightly and release VERY soon! the 1.3.1 patch will contain fixes and maybe the senate feature intended!
EDIT: Version 1,3 is now out!!! Have fun!
def checkUnits(self):
for pUnit, pPlot in list((pUnit, pUnit.plot()) for pUnit in self.iterateUnits()):
if pPlot.getFeatureType() == eForest: [B]#line 119[/B]
if pPlot.isNone() or pUnit.isDead(): continue
if isEnemyTerritory(pUnit, pPlot, self.pCivPlayer.get(CyTeam)) or self.isUsed(pUnit): return
self.activateOverwatch(pUnit, pPlot)
break
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