Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,406
Yes! It is possible to win as Japan in (almost) v. 1.5 using 3000 BC start! That is the main thing one has to remember when playing from 525 AD to 1970s as Heavenly Ruler or Tenno (Japanese Emperor)


All 3 Japanese goals are easy to miss, and while there are different paths to success one should never be too relaxed even when things seemingly go your way. DoC has many surprises.
UHV1: 6K average culture by year 1600 without ever loosing a city. As Japan you start with 3 Settlers and Buddhism as your pre-set religion. It means by year 1600 you need to generate 18K of culture. it is not easy even if you focus on Great Artists early on. One time I barely did it only 2 turns before the deadline runing 80% culture for last 15 turns. In this game I did not found 3 cities, but only 2: Kyoto and Edo(Tokyo). It allowed me to achieve this UHV in 1400s. First I switched to Shinto and built Parthenon (that's why I like 3000 BC starts, it allows to pick wonders which were not built by Classical European civs). Parthenon has +10




UHV2: Control Korea, Manchuria, China, Indochina, Indonesia and Philippines by year 1940. It is useless to start early conquests only to be faced with later flips unless you are super stable. Which is a pity because one wants to see some actions for Samurais. I triggered Conquerors events both for Inca and Aztecs, vassalized Inca, Aztecs lost only 1 city to me, became my vassal and collapse the next turn. But I kept one Central American city to serve as Panama Canal to maintain easy contact with Europeans. I only gained some experience fight natives. While large portions of Korea, China and Indonesia were Indy I felt paranoid about capturing their cities only to be kicked out by respawns. So up until 1700 I largely kept 2 cities in Ameicas and my 4 Japanese cities. After Spanish settled Manila and collapsed I finally started my Empire building procedure. Manila was first, then, Korea, settled Manchuria. China was treaky, because I had to fight Portugal for Macao while the rest of the China was Indy. But 15 turns before UHV deadline Mongolia reborn in 1930s and they claimed one tiny Chinese city close to their borders. I had to wait 10 turns before I could declare war on them -- thankfuly by that time I already had Tanks. After Portuguese I had to fight with Thailand, but thankfully not behemot French Empire which at some point came to Vietnam. They were unstable and all their units got catapulted to the northern tile of Philippines when Hanoi fliped back to Thailand. Thanks to Leoreth's tweaks Indonesia respawned early enough so that I could finish them right before deadline, while simultaneously fighting Mongolia for China (I left alone all the other Indy cities in China because you never compete with minors for control). So again, I could have easily loose this one if Mongolia would reborn less than 10 turns before the 1940 deadline.
UHV3: Flying goose -- be first with 8 Global and 8 Digital Era techs. This used to be 10 when I started this long long game, but thanks to merciful Leoreth became more realistic 8 while I was still playing it. Otherwise my 3 days of non-stop gaming would be ruined. I managed to be first with 10 out of 20 Globals but there is no chance on big green Earth that you discover 10 out of 14 Digital techs before UK or USA, even using espionage like I did. I barely managed 8 and only because reborned UK (with capital in Edinburg!) decided to finish the techs I had already discovered. Had I planed my research path a little less efficient -- all this effort would go to vain. But I did it and very happy because this is the longest UHV game you can possibly play in DoC (only Russia may take more turns to finish).
Last edited: