Japanese Mythology MOD

hey chill man... i dont get much time to play for one... and for two... im still trying to make sense of your code...

but in any case... yeah... those should be good for buttons... just... make them all the same dimensions...
 
1. That medic is a freaking fox! What hospital is that? I may need a check up..

2. As I told you in the PM, I am overworked from real life, but still committed to helping in any small task you may have. Let me know and I'll do my best.
 
Need all the people that SAID they were going to help, show me what you got, if your just blowing smoke, i dont need that ok!!!
Reporting for duty chief! I cant do much in the way of pictures or hard coding, but I am willing to test anything you need tested and help balance the game out in any way you think you need it.

I am currently running test games to 300-500 turns in (using AUTOAI) and I will be looking to see if any one faction/civ gets the upper hand more than 80% of the time. If they do, maybe they need to be weakened or the others strengthened. If you think of anything better for me to do, please let me know.
Just updated to Version 8.
Sweet! *runs to go DL it*
 
...I am currently running test games to 300-500 turns in (using AUTOAI) and I will be looking to see if any one faction/civ gets the upper hand more than 80% of the time. If they do, maybe they need to be weakened or the others strengthened. If you think of anything better for me to do, please let me know...

good idea!... yeah cause i got to the civs in the XML (ive play a bit... got to about 60 turns then went back to looking at code... btw.. looks great...) and they look uneven... so lets do that... and make sure you also see if any one civ gets the upperhand at the start too... that may have to be tweaked... and make sure that teh building speeds are accurate... if you can... :mischief:

looks great so far... i found a few things that could be rearranged in teh XML and ill have those updates to you when i get the chance... :goodjob:
 
Reporting for duty chief! I cant do much in the way of pictures or hard coding, but I am willing to test anything you need tested and help balance the game out in any way you think you need it.

I am currently running test games to 300-500 turns in (using AUTOAI) and I will be looking to see if any one faction/civ gets the upper hand more than 80% of the time. If they do, maybe they need to be weakened or the others strengthened. If you think of anything better for me to do, please let me know.

Sweet! *runs to go DL it*


Cant get the AIAUtoplay to work right, you need to incorporate it in the python yourself then send it to me, and the dll for it crashes the MOD right away???
 
im soooo lost... is this a pm convo?
 
the autoplay in the dll?
 
I just got one thing to say, your mod need to be worked on, you have not fixed the TXT errors, the promotions you have gotten from FfH2 have no description of what they suppose to do, and there is not customized music to listen to. you have not customized the eras, and yet you still continue to add in new units when you already have enough units, are you trying to make us build 2,000,000 units or something? This mod can hardly even load faster, I just got to say that your mod needs fixing, or need to be abandon, cause you continue to add in units and not fixing things that need to be fixed.
 
I just got one thing to say, your mod need to be worked on, you have not fixed the TXT errors, the promotions you have gotten from FfH2 have no description of what they suppose to do, and there is not customized music to listen to. you have not customized the eras, and yet you still continue to add in new units when you already have enough units, are you trying to make us build 2,000,000 units or something? This mod can hardly even load faster, I just got to say that your mod needs fixing, or need to be abandon, cause you continue to add in units and not fixing things that need to be fixed.

Things work great in the MOD, music, dont really care that much about it, not right now. Worked on , HUH, i guess that why it says DEVELOPMENT! I have NO text errors must only be YOU or your puter. I havent gotten to the pedia stuff yet. YEAH the more units the better, 50,000,00 sounds good:joke: , like i said i was waiting for a certain number to put this in PAK build, if YOU read the prior posts. Fixing DUH! But works GREAT. HUH, dont see any good MOD by you, or did you ABANDON that?? Its really hard by myself here, BUD LIGHT!! OK. The main thing is "Just to Have Fun!! So Have Fun. And thx for the critique!!:p
 
Hey bro, I have a report to give you on my findings, first things first. I actually did find TXT errors in all of the games I ran and I recorded them so that it will help you find them nice and easy :D

TXT_KEY_UNITCOMBAT_ADEPT
TXT_KEY_UNITCOMBAT_FIRE
TXT_KEY_UNITCOMBAT_WATER

Alright, now that that is over with, I couldnt see any other TXT errors, but you can bet I'll let you know if I see any more. Now with my proudest contribution: My faction/civ testing:

I tested your factions in a few ways already, and I have plans to test them more in the future if the info I give you now is beneficial to you. I start a pangea map on average everything and my results have been the following:

Factions/Civs that are most likely overpowered:
Undead
Hideyoshi
Date
Hirohito

Factions/Civs that are most likely underpowered:
Mitsunari
Inari
Izan
Orc

I dont know if you meant it to be that way, but so far those are my findings. I am more than willing to continue my tests if you find the above information helpful in any way. I can also help think of balancing ideas if I can think of any. Let me know :)
 
ElConejo,
Tried to correct those Capital spelling errors. Will look into the others thx for the info , this is the FIRST good report i am getting whats wrong, wheres all the others????????

EDIT: I meant from other players of this MOD !!!!
 
Just got bored here for awhile, thought i'd "do a little dance and get down tonight"!!

baby-14.gif
 
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