Vaiar
Chieftain
K = capital
T= Ta-Tu
Tab = Tabriz
Tar = Tar-Tar
Ts = Tsetserleg
H = Hoyd
FA = Fort Apache
U = Ulaanbatar
SW: Sword Factory
D = Darhan
Pre-game 690 BC Following JB's advice -> research to 50%, Tar-Tar changed to swordsmen. Batshireet changed to worker. No revolt when obtaining rep. is the consensus.
670 BC Ts: curragh > curragh, K: settler > settler, settler will go between H and FA. Research MM at 80%, no trading Rep. according to JB's plan (at least my interpretation of it).
650 BC H: Worker > Sword
630 BC: Carthage is building the GL. Only worker moves.
610 BC: U: sword > sword K: Settler > settler Stopped growth in Tab to avoid CD next turn.
590 BC: SW: catapult > catapult. D: catapult > catapult. Ulaangom founded > worker
570 BC: There is somekind of small Zulu warband coming to us near FA; it hasn't entered our territory yet though. We'll see what they want next turn. FA possesses sufficient troops to take them out if needed. TS: curragh > barracks
550 BC: This sucks: the Zulu warband enters our territory. I position archers to prevent further trespassing. I doubt Shaka's good intentions though. Personally I find the Zulus the most annoying civ, even if you are located far away from them, they always seek war.
530 BC: The Zulu warband backs off, intimidated by the Mongol display of strength Though some units are still on our territory. Totsonsengel found > worker. We discovered MM > Literature. I reconfigured T to prevent CD from happening the next turn.
510 BC: The Zulu warband encompassing six units moves further N. Our suicide curragh seems to contain Columbus and goes on and on. D > scientist to prevent CD. Ts: barracks build changed into harbor.
490 BC: WEEEEHHHHHH, the air sirens go off. A Zulu impi disembarked from a galley near an undefended city, Darhan, to the NW. What now? I dispatched a swordsman to Darhan, but it stopped just before the city. In the mean time the Zulu warband to the E has grown into seven impatient units I guess we'll have a nice little war with our African pals next turn. Our response is up to the next player. Good luck!!
T= Ta-Tu
Tab = Tabriz
Tar = Tar-Tar
Ts = Tsetserleg
H = Hoyd
FA = Fort Apache
U = Ulaanbatar
SW: Sword Factory
D = Darhan
Pre-game 690 BC Following JB's advice -> research to 50%, Tar-Tar changed to swordsmen. Batshireet changed to worker. No revolt when obtaining rep. is the consensus.
670 BC Ts: curragh > curragh, K: settler > settler, settler will go between H and FA. Research MM at 80%, no trading Rep. according to JB's plan (at least my interpretation of it).
650 BC H: Worker > Sword
630 BC: Carthage is building the GL. Only worker moves.
610 BC: U: sword > sword K: Settler > settler Stopped growth in Tab to avoid CD next turn.
590 BC: SW: catapult > catapult. D: catapult > catapult. Ulaangom founded > worker
570 BC: There is somekind of small Zulu warband coming to us near FA; it hasn't entered our territory yet though. We'll see what they want next turn. FA possesses sufficient troops to take them out if needed. TS: curragh > barracks
550 BC: This sucks: the Zulu warband enters our territory. I position archers to prevent further trespassing. I doubt Shaka's good intentions though. Personally I find the Zulus the most annoying civ, even if you are located far away from them, they always seek war.
530 BC: The Zulu warband backs off, intimidated by the Mongol display of strength Though some units are still on our territory. Totsonsengel found > worker. We discovered MM > Literature. I reconfigured T to prevent CD from happening the next turn.
510 BC: The Zulu warband encompassing six units moves further N. Our suicide curragh seems to contain Columbus and goes on and on. D > scientist to prevent CD. Ts: barracks build changed into harbor.
490 BC: WEEEEHHHHHH, the air sirens go off. A Zulu impi disembarked from a galley near an undefended city, Darhan, to the NW. What now? I dispatched a swordsman to Darhan, but it stopped just before the city. In the mean time the Zulu warband to the E has grown into seven impatient units I guess we'll have a nice little war with our African pals next turn. Our response is up to the next player. Good luck!!


on the GLib. try pushing techs to CHIVALRY.

eh, JB? up for it?

