Please ignore the bad formatting. Notepad will do that to a person.
Preturn: Establish Embassy with Babylon. I see that we can attack Carthage whenever we choose, so I move units closer to Sabratha, spying a numidian Merc. I also see
the cities Oil Fields 1 and Oil Field 2, and wonder why they are there. Personally, I'd abandon both, but for the moment I'll leave them for someone else to explain.
Turn 1: I absolutely can not figure out why we have all these settlers around. We don't need more cities, we need better cities. I continue to set up units. I also switch
Karakorum to Leonardo's Workshop, done in 14. Next turn will be the attack.
Turn 2: Minor moves around the board, including sending defensive troops to the frontline. I notice that Greece is still at war with Carthage, Greece has only 5 cities, the Zulu
alone have Education, Babylon is the only civ I have an ongoing deal with, and the Inca are still too close in score to me. I sign a pact with Greece against Carthage just for
the positive PR with Alexander. I take Leptis Minor, Hadrumetum, & Sabratha immediately. I also piss off the Zulu (even more), hoping that they will declare war. Screw
them. Alexander can be drawn into a war against the Zulu soon.Gunpowder the next turn.
Turn 3: I move units towards Oea, Carthage's last city. Science is set to 100% at -80 GpT, for Chemistry in 4. I personally do not like taking the tech pace fast like this, but
since we are already set in our path I'll have to follow.
Turn 4: Oea taken, Carthage has fallen. I re-arrange units to be able to head off any Zulu sea invasion, while sending leftover units towards the front. Golden Age is done. I
set science down to 70%, for Chem is 7 turns. I don't particularly want to wait for Calvary to invade another nation. I decide to declare war on the Incas (they can not get to
me). I get Babylon in an alliance against the incas. Hopefully they'll stop attack Spain soon, so I can get spain in. The Histograph says that babylon has the strongest AI army. Neato.
Turn 5: I do little.
Turn 6: I rushbuild some temples to expand them borders. I dislike holes.
Turn 7: I do little.
Turn 8: I do little. Zulu has 3 knights near the border. Hurray. Chem in 1 turn.
Turn 9: Zulu declares war, we fend off 3 Knights, all cities get a nice happiness boost. We learn Education and Chemistry. I set science to zero to raise some funds for the
moment. I go into Zulu territory, just to discover their main army. It's outdated, and gets decimated. Mpondo is taken, and I should of razed it. Instead I took it, then abandoned it.
Turn 10: Ngome taken. This culture thing has me very edgy. Most of their army is attacked and killed off. We have a tech lead, though the Zulu are going through the top
level of the tree and have at least 1 technology we do not have. Greece looks horribly weak, and most of their land has no improvements. My only worry with the zulu war is
that they'll get a Galley/Caravel with knights past our defenses and decide to raze some towns easy. The Inca have met the Greeks, so we give them Invention in return for 26 gold and an alliance against the Zulu and Incas.
Turn 11: I start to move units into Ngome, then I caught myself playing an extra turn and knocked it off. Saved here, without doing anything else to the turn.
Summary: Why was Oil Field 1/2 founded? Carthage Killed. Zulu War started. Inca war Started, but it does us zero harm. Eventually when we make peace they will barely be angry at us. The zulu, not so much. We should sue for technologies. Our culture is positively pathetic. Leo's in 8. I set Theveste to prebuild with the Palace in anticipation of Economics and Smith's. There has not been a lot of build up though. We should do all we can to prevent the Incas from meeting the Zulu and tech trading. Also, someone should review the choices I made in several towns for what to build. I picked a lot pretty much arbitrarily because they wouldn't finish in 10 turns.