So the only differences between SAV format (CivWin) and SVE/MAP format (CivDOS), are:
- SAV is RLE compressed while SVE is flat and MAP is a PIC image
- SAV contains both game data and map data in 1 file, while in DOS data is split between SVE and MAP
- Leader names, civ names, nationalities and city names are all 32 chars in SAV, while in SVE they range from 11 to 14, depending on version too
- SAV has 2 mysterious initial bytes (version ?) set to FE FF (-2 short little endian)
Thanks for the update.
I have a problem, the color palette is not displayed correctly in any image.
Oh man you do the coolest stuff haha. I of course did that whole thing with playing and winning as the Barbarians in CivDOS and CivWIN a while back but back then I didn't even bother trying to figure out how on earth to do it with CivNET. Interesting that the usual setting player slot to 00 didn't do it and they've moved it to an 8th slot seemingly.More fun with CivNet saves. Byte at offset 0x10 is the player civ. If you force player 00, it defaults back to player 01 which is the Romans. If you force it to be a Civ that isn't in the game, the game will load and fly through all the years until retirement.
Curiously if you set the player to 08, you get Custom tribe named 'Barbarian', and if you try to start the game like this, it wants a password because that colour is 'protected'. I wonder if that password is plain text in the EXE somewhere... would be nice to have some multiplayer Barbarian action.
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I have a request if you feel like it and can do it. I would like to be able to extract and re-compress the music midis of the civilizations hinmos with the intention of editing or changing them. Could you do something?