At the end of 1888 I got about 1000 cash for peace from other civs. Directed Turkey to research Fission (I know he won't trade it to us, but it'll lower our research cost.
1. 1890 Portugal asks us to declare war on Vikings (no). Combustion done, switch to industrialism. Gifted missionary to America (who sends it, typically, to Islamic Washing...oh no, I'm going to get surveillance from the government just by combining those two words.
2. 1892 Uneventful
3. 1894 Cristo redentor done. Switched to Representation/environmentalism/viceroyalty. Berlin and Washington get Christianity.
4. 1896 Graceland, Eiffel Tower done. Khanbaliq starts on Red Cross (2 turns!)
5. 1898 England and Russia make peace. Netherlands becomes a Russian vassal. Our missionary reaches Cadiz, which, being a border city between Portugal and Spain, is apt to get flipped to Spain (who's Portugal's master), so I convert that instead of Lisboa (which we can always go back to if Cadiz gets flipped). Mongolian revolt in Pompeii again...sigh.
GE born in Ulaan-Ude, build Creative Constructions.
6. 1900 Russia wants us to cancel deal with America (no thanks). Seoul gets Christianity. Our spies reach France (I'm going to try to make Napoleon adopt free religion). Napoleon's building the UN in Milan, which is actually a good thing since by votes we'll definitely win and maybe we'll force free religion down everybody's throats.
7. 1902 Vote for AP resident comes up for the first time ever in modern times! We're the only candidate.

Pompeii becomes independent, and we go capture it again to gift to Spain. Egypt becomes an American vassal. Sanchu gets Christianity, while Pagan gets Taoism (I'm trying to fill the 8 more cities that will give us gold from Taoism in Fuzhou).
Another freaking GP in Athens born!

I send him back to China.
8. 1904 We win the AP residency!
Everybody voted for us except France and Ethiopia. I think France will be the pseudo-opponent we'll buff up for the Diplo win vote, since he's annoyed with us due to borders and he has the 3rd most votes (after us and Persia).
Research Plastics. Build airports all over our empire (for easy missionary work and trade). Baotou gets +.
9. 1906 Portugal builds Mining Company first. We capture Pompeii and give it to Spain again. If Pompeii gets razed after numerous captures, maybe we should consider giving Berlin to Spain (that's the other city that Isabella wants, besides Apollonia, Athens and Laibach).
10. 1908 Bangazi gets Christianity.
2 spies are sitting in Paris and Rome (tried numerous times to use them but they keep getting caught).
GP en route to China.
So we need 390/520 votes to win the diplomatic win. Which is OK, since we have 317 votes ourselves (just a little more than 75%) so we need to build up France so that he will be the opposition that cannot win. Our European cities should build more missionaries to convert France.
I hate to say it, but it seems that I'm connected to all the significant religious events in our empire.

This game, instructional in lots of other ways, taught me that free religion does not bar AP residency. Now whether we can win the vote (or even call it up) is another matter...
