HungryForFood
Prince
JFD's Civilizations - Japan (Tojo) for Vox Populi
Does not need the original mod
(steam workshop)
(link to original mod)
Does not need the original mod
(steam workshop)
(link to original mod)
Click on the overview button on the top left for information.
Spoiler UA details :
Ways to trigger the science instant yield: settling, culture bombing (ie citadel), natural border expansion, buying tiles, conquest.
Spoiler UU details :
Removed ability to carry fighters from Yamato. I couldn't prevent bomber units from using it.
Unique promotion now gives +1 range and +25% ranged combat strength, as opposed to JFD's +50% combat strength against cities.
+20 Combat Strength, +5 Ranged Combat Strength and given Armor Plating I, to match VP's UUs power levels, as well as to compensate loss of fighter slot.
Hopefully the above changes are enough to make the Yamato extremely strong, as it comes so late in the tech tree.
Removed Zero, which is used as a policy unlock in VP, and also to keep to the convention of having at least one UB or UI (a unique component that is present for the rest of the game after it unlocks).
Unique promotion now gives +1 range and +25% ranged combat strength, as opposed to JFD's +50% combat strength against cities.
+20 Combat Strength, +5 Ranged Combat Strength and given Armor Plating I, to match VP's UUs power levels, as well as to compensate loss of fighter slot.
Hopefully the above changes are enough to make the Yamato extremely strong, as it comes so late in the tech tree.
Removed Zero, which is used as a policy unlock in VP, and also to keep to the convention of having at least one UB or UI (a unique component that is present for the rest of the game after it unlocks).
Spoiler UB details :
Same as the 2nd UB from the Meiji mod.
Spoiler More UC details :
Kagero (UU) (replaces Destroyer)
- Does not require Strategic Resources.
- Type 93 Torpedoes (+50% Combat Strength when attacking units).
- Produces 1 Iron, 1 Coal, and 1 Oil.
- All owned Factories gain +1 Production.
- Internal Trade Routes from this City generate +9 Food or +6 Production.
- Can be constructed in Puppeted Cities.
Spoiler Compatibility and other details :
In general, I tried to keep to the original intended theme of science, conquest, and naval, while matching the power levels to those seen in VP.
Compatible with Enginseer's works on Community Events, Events & Decisions for CBP, and the More Religious Buildings aspect of the CBP mod compatibility pack.
Civ events are almost the same as Oda Nobunaga's Japan. The only difference is that the Pagoda event is changed to Jinjas if you have More Religious Buildings.
For the civ decisions, "Adopt the Kantai Kessen" now always gives +1 movement and sight. JFD's version gave +1 range and sight when garrisoned, but since ranged naval can't shoot out of cities in VP, this is not useful.
"Modernise the Japanese Navy" is replaced with "Modernise the Imperial Air Services", which grants two sources of Oil and +25% Combat Strength for Fighter units. I changed this as a sort of compensation to the loss of the Zero as a UU.
Compatible with Enginseer's works on Community Events, Events & Decisions for CBP, and the More Religious Buildings aspect of the CBP mod compatibility pack.
Civ events are almost the same as Oda Nobunaga's Japan. The only difference is that the Pagoda event is changed to Jinjas if you have More Religious Buildings.
For the civ decisions, "Adopt the Kantai Kessen" now always gives +1 movement and sight. JFD's version gave +1 range and sight when garrisoned, but since ranged naval can't shoot out of cities in VP, this is not useful.
"Modernise the Japanese Navy" is replaced with "Modernise the Imperial Air Services", which grants two sources of Oil and +25% Combat Strength for Fighter units. I changed this as a sort of compensation to the loss of the Zero as a UU.
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