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JFD's Civilizations - Prussia (Frederick) for Vox Populi

JFD's Civilizations - Prussia (Frederick) for Vox Populi (v 9)

Even with this version the 3rd and 4th Components for Prussia didn't show up for me so i tried to narrow it down which Mod causes that. Turns out that when Pdan's Israel or your Tehuelche Mod are activated, the components for Prussia won't load. All other Custom Civs and Modmods i tried were working fine.
Same for me, deactivating those mods made Prussia 3rd and 4th UC appearing. That's kind of bizarre
 
Even with this version the 3rd and 4th Components for Prussia didn't show up for me so i tried to narrow it down which Mod causes that. Turns out that when Pdan's Israel or your Tehuelche Mod are activated, the components for Prussia won't load. All other Custom Civs and Modmods i tried were working fine.
Same for me, deactivating those mods made Prussia 3rd and 4th UC appearing. That's kind of bizarre
I found why it didn't work. This is due to a difference in the version of JFD's Cultural Diversity in the ModSupport file between very old mods like Tehuelche or Israel and more recent mods like Prussia.
I haven't corrected (I can't correct Israel from Pinappledan by the way) but the 34UC components now load before and therefore it works very well. Only for those who would like to play with JFD's Cultural Diversity there will still be bugs.

Working version with MUCfVP and Israel and Tehuelches mods :
 

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  • JFD's Civilizations - Prussia (Frederick) for Vox Populi 3.2 compatible (v 10).7z
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Hello, I'm not using this mod last version, but I believe I found some conceptuals problems:
- Production bonus from specialists is applied to all land units including non military. Having a fully staffed Tradition capital making a settler every turn is quite funny but probably not intended.
- Laborers give the production bonus toward land units (no GG points) which result in the weird situation where they can be more effective than mines/quarries (disregarding the unhappiness)
 
A good aftermarket update for this mod would be to make the Death's Head Hussar replace the Dragoon, the unit recently released by the aftermarket Enlightenment Era versions. The absence of the dragoon has bugged me for years, though with it's addition caused this inconsistency with Prussia :nono:

That or replace it with a unit from a different era, like the Teutonic knight or something fun.
 
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