JFD's Civilizations - Japan (Meiji) for Vox Populi

JFD's The Empire of Japan (Meiji) for Vox Populi (v 3)

Before going to sleep last night, I was actually thinking about taking out the GAP, since it's probably not a good idea to have that much GAP given out.

As for too much scaling yields, perhaps it can be a choice by the player which of the two is granted.

Though to me it does sound like Nationalisation is too strong. Probably should not give bonuses above the franchise limit.
 
I think if it was 1-2:c5goldenage: GAP per franchise it would probably be pretty manageable. I was mistaken in thinking that the civilized jewelers had both the +3% GA length AND a :c5goldenage:GAP per franchise bonus. Now that I know that it only has the +GA length, I think you could probably do 1 or the other with the Zaibatsu.

If it were me, I would keep the 2:c5goldenage:GAP per franchise, plus 2-4:c5gold:/:c5science:/:c5production:/:c5food: other franchise yield, and ax the +GA length scaling. That would make the Zaibatsu more unique and cool in comparison to the base corporations, though I understand that's not exactly what you are going for.
 
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Posted in CFC. Still need to add screenshots before I make the Steam workshop one live.

Edit: Actually, whatever, I'm making the Steam workshop version live.
 
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I'm playing with this civ now with the 34UC mod, the UA is working smoothly. Some early points I found so far:

  • The UA doesn't apply the +1:c5culture::c5goldenage: to the Opera House. Is it intended?
  • Workers can get the Emperor's Will from the Imperial Shrine. Curious, but the extra memory load can increase the odds of CTD in the lategame, especially when playing with the Promotion Flag mod.
  • The front page description ("More UC Details") of the Imperial Shrine doesn't mention that this Circus replacement is unlocked by Theology, instead of Physics. I actually researched the wrong path due to that in this first playthrough.
  • The front page description also doesn't mention that the Sohei requires a Temple.
 
  • UA should apply to Opera House, not intended.
  • Bug happened because I didn't realise 3/4UC gave civilian units a unit combat. Also, from what I remember, there should not be a memory issue, as each unit stores a true/false for every single promotion in the game.
  • Yes, should be in the description.
  • Yes, x2.
I'll push out a fix for the first two soon.
 
Its me - having the same problem I posted on the 3-4UC thread. Its a mod conflict.

Are you using the latest version of my mods? I increment the version numbers and post the changelogs when I update, so you can go check in Steam Workshop (eg for Prussia it is at v6) if you're using the latest.

If you checked and issue persists, send me your Civ5DebugDatabase.db from My Games\Sid Meier's Civilization 5\cache, and tell me what version of my mods you're using.

If I add Meiji V2, alone, to mods 1-7, events development, and 3-4 UC - then everything works.

Adding other civs to the mix then the additional components for Meiji (amongst others) do not load (not visible on load screen or civpaedia)

I'm working on narrowing down the culprit civ. I thought I had it but then clearing the cache helped.

edit - The Culprit appears to be leuigi's israel 3&4UC edition
 
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In addition to the Sohei bug (?), Emperor's Will stops being given to units at some point later, but only in some cities. It doesn't matter if the unit's bought, produced, spawned by Authority, given by CS or given by vassals upon reaching the new era, you just won't get it anymore from some cities. The unit type also doesn't matter.

What's weird is Osaka, Tokyo and some others don't give it, but Gruningen still does. I'd hazard a guess that either the number of units spawned by Osaka/Tokyo is too high, but that seems unlikely - I didn't have such problems with Japanese Dojo. Maybe it has to do with the Great Work slot. If you fill the Imperial Shrine, it loses track of what units went through the city and will never give any Emperor's Will to units born therein. Of course both assumptions could be wrong, but I'm trying to be helpful. What I know is Osaka had a Great Work (someone stole it lol) and it gives me no funny promotion with sun on it, and Tokyo has two Great Works and I get no promotion there either, but the backwater Gruningen where no Great Work was, does.

Also the Fall of the Samurai OST... There's so many fitting war tracks in Total War Shogun 2 or the Fall expansion that are longer than a minute and a half, why did you pick something a minute long for a war theme? Shamefur dispray!
 
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Regarding Sohei, no pillaging is a bug. I'll put up a fix when I'm home.

Regarding the shrine promotion, that seems like a bug in the DLL. Seems like it would take a while to debug. I don't think it has to do with the great work slot.

Regarding the music, it was JFD's choice, and he has answered. I think it's best to leave creative choices alone, unless there's a conflict of some sort, given that this is ultimately not my mod.
 
Just trying this civ first time, reached Renaissance, seems very interesting, I have lead in policies.
Sohei doesn't get faith for killing, so far I used them with barbs, not AI wars yet
 
You sure it is not working? It is working on my end.

Keep in mind the yield will not show up as a notification. It is more akin to the Authority yields from kill, which will at most show up as a floating text at the spot only.
 
In new version (3-1) sohei gets faith for killing, but now I don't get any civ events - tahoto, court musicians, etc. AI get events, at least I see notifications, I am almost in Enlightenment Era, playing epic speed and not one civ-related event
 
Revisiting this civ after quite a long break from Civilization, I've had plenty of fun with a refreshed perspective of Meiji in VP. Here's my take on the uniques:

Unique Ability

Very powerful in the late game, capable of pulling a strong policy lead comparable to Brazil's, with the extra culture on cultural buildings providing decent options for the early game. The UA strongly directs Meiji towards Tradition-Artistry-Freedom, with three notable benefits:
  1. The early culture on monuments allows a solid opening with Monument-Stonehenge, as you get an edge over most civs trying to do the same for getting Tradition's +2 :c5citizen: pop opener 3 or 4 turns earlier than usual.
  2. The bonus towards production and reduced military costs greatly mitigate Tradition's infrastructure issues once your golden ages start going, letting Tradition Meiji build its cities in the post-Renaissance game (or earlier, if Notre Dame is secured) as well as Progress.
  3. The reduced military cost works extremely well with both Draft Registration and Arsenal of Democracy, and at a time when Mikasa is active for GAP generation and naval dominance.
As a note, the presence of Baths as one of the cultural buildings, as well as this building's effect during golden ages, push Meiji to give particular attention to fresh water locations. If Meiji doesn't have a starting bias, a river or lake bias would be a solid option for this civ.


Sohei and Mikasa

Great UUs for their economic aspects. Sohei acts as a free Zealotry or Draft Registration during Medieval and Renaissance, a time when your production is pressed by the many important wonders of these two eras. Moreover, the faith from kills can help spreading your religion when the race for conversion and reformation is at its peak. Meanwhile, Mikasa comes about the time when a Tradition-Artistry path is about to chain golden ages, helping you sustain them in case you weren't able to get Notre Dame, Chichen Itza or Taj Mahal, and well timed for the UA's 20% cost reduction.

Mikasa's free Targeting I promotion proved valuable for the access to tier 4 promotions as soon as they are built. Added to the Nippon Kaigun's combat bonuses, Meiji has a solid fleet to protect its cargo ships by the time the Zaibatsu comes online, even with a relatively small fleet.


Zaibatsu

Having two franchise scalers is indeed very powerful, until you draw everyone's attention and they propose to sanction you. The latter practically kills this UB, as sanctions are a very popular proposal among the AI and Meiji doesn't have the extra delegates that Austria or Germany do to fight all AIs bandwagon on sanctioning you.

The free stock exchange from the opening Zaibatsu national wonder is in the same tech column that the Empire State Building comes at, pushing the player to build these two in different cities. The extra merchant specialist may be wasted when doing that, as satellite cities do not tend to use merchant specialists, even with Freedom's Civil Society, for lacking Tradition's reduced food consumption in the Capital. However, wasting the merchant slot is rather inconsequential due to other specialist types having higher priority at this point and could be replaced to something more relevant to this civ.

Overall, the Zaibatsu is strong in theory, but unreliable as a unique. It is very easy to shut down for how late it comes to action, and the AI is bound to do so before you can spread your franchises anywhere close to your franchise limit. I think it needs some sort of safeguard for when the AI chooses you as the next target of their many sanction proposals, like having the national wonder count as a few franchises.

As a bug report, the offices didn't receive Transnationalism's +2 :c5culture: culture. Maybe it is a bug on the tenet itself, but I'm leaving here in case the unique corporations are not flagged properly for the tier 2 corporation tenets. Another thing is that the civ is referred as only "Japan", just like with Nobunaga. If both Meiji and Nobunaga are in play, a "Sanction: Japan" proposal from any AI causes confusion, with no good way to tell which one is being targeted and you being unable to ignore it due to your Zaibatsu UB.


Imperial Shrine

Powerful building on its own, but one that is hard to fit in the cities's production queue when it comes online. Being unlocked at Theology, while great due to the tech's high priority, also means that the Capital will likely be busy competing for Hagia Sophia and Borobudur. Meanwhile, the satellite cities will likely be struggling to keep up with the Classical Era infrastructure. Given that the Classical Era infrastructure includes the Amphitheater and the Bath, which receive the +1 :c5culture::c5goldenage: culture/GAP from the UA, the Imperial Shrine can be neglected for quite some time, as it isn't as cost effective for its yields as the classical buildings available to Meiji.

I think the Imperial Shrine could replace a classical building instead, notably the Bath, for both historical and mechanical reasons. Historically, one of the oldest imperial shrines in Japan, Kashima Shrine, is recorded to have been built around 600 BC and said to have been founded by the first emperor himself, dedicated to a patron deity of martial arts, which befits the extra supply and promotion of the UB. The Classical Era also represents a period in which the Japanese emperors held actual administrative power, while the Medieval Era represents a period in which this power was held by a shogun instead; moving this unique away from Medieval would help distinguish Meiji's theme from Nobunaga's.

Mechanically, the Bath's effect is more in line than the Circus to what the UA is trying to achieve, and an unique bath could remove the dependency on fresh water for this civ's consistency. Between the +1 :c5culture::c5goldenage: culture/GAP from the UA, the culture modifier during GAs and Tradition's Splendor giving another +2 :c5culture: culture to baths, this civ can see some notable difference in performance solely based on whether it started near fresh water or not.
 
As an UI report, the Sumitomo Office reports that its scaler provides science on the Corporations tab. It is only an UI error, the actual offices in the cities do not grant the science scaler, only the intended production and Coal+Oil scalers.

Spoiler :
sumimoto.PNG
 
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Revisiting this civ for a bit.

For the Imperial Shrine, I'm planning to change the promotion from 'increased combat strength when wounded' to 'no combat strength penalty when wounded', meaning units won't get stronger as they are damaged, they remain the same. Will also apply for Tojo.

When I thought of the Imperial Shrine, I was actually making it for Tojo, referencing when they used Shinto as part of the state ideology. That's why I felt that replacing Circus was better, since the Happiness part sort of feels like it fits. That is also why the Imperial Shrine has so many war bonuses, with the culture bonuses actually being a secondary thought.

Keep in mind Meiji still shares this UB with Tojo. I'd rather make an entirely new UB instead of making two different versions of the same building, but that will take more work.

For Zaibatsu, I'm thinking to change it from a unique wonder to a unique project. Not much difference in the end I suppose, just feels more fitting.

The Zaibatsu project probably should give some more permanent bonuses, since as you mentioned, if you get sanctioned you're not benefiting from the corporations.

Some ideas, could use any or even all:
  • Free Stock Exchange in all cities.
  • Increased yields to all Stock Exchange (gold, production, golden age points?).
  • Reduce Stock Exchange production cost (and hence invest cost).
  • Increased golden age length (too synergistic and overlaps with Persia?).
 
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