JJ01-Moving up to Monarch

GE is simple, Taj Maxal for golden age from Nationalism, build in Deli.
We need to cancel Forbitten I timbuki, as we want to shift our capital there in fiture.
GP farm is not the best destignation for Capital.

I look on save and everyhting look right, exept Forbitten.

We discuss it befor, GP farm which Deli is is not the best place for Capital.
In addition, Deli is not a coustal city, and trade benefit capital a lot.
So, we are going to move capital in Timbuki eventially.

GM going to other continent. In my expirience Trade mission return depends on distance, size and commerce in target city. I notice that return tend to be higher in costal cities with everything else equal.

I order Galey in Timbuki.

Notice Chinise Setler Galey going to as? We need to finish setling our continent ASAP., actially yestarday.

I add Dot map of NOthen part, that has place for one more city.

Our reseach Plan:
Liberalism - (take Nationalism)- military tradition- Gunpowder - Occupation of China.- printing press- constitution.

So, Priority 1: Build all our cities on our continent.
Priority 2: Prepare for China Envision.

WE are bit more slow in fulling our continent then I expected, we need to do it faster.

Ok, for preparation for invasion we need:
Build 4 galeys and put them near land connection for fairing our forces.
Build missionaries and spread them to Rusvelt to keep him as a friend and to china to provide inteligence and allredy converted cities when we occupy them.
Timbuki is probably the best place to build them, so, plan:
Timbuki Galey-Barak-Heroik epic-galey-galey-galey-military - Pallace in future.

WE need build 6-8 catapultand something should build remaining setlers to settle our land and something should build our confusion missionaries.
Sort out what cities build them.

When we learn military tradition we can start producing Cavalry. When we discover gunpowder I will show you an other power of finshing villagess, as we will draft army out of them.
 
About civic changess, continue with current paln. after we start to produce cavalry consider plan with theocracy to get higth promoted cavalry.
 
Ya, I forgot we would be moving the capital, my bad. Timbuktu is a good choice for building two quick settlers, should take 4 or 5 turns each depending on tile management.

Mutineer, you may want to see what you can do with tech trades and re-post the save afterward. Roosevelt has engineering, compass/optics, and guilds, needs Divine Right. Qin has a couple we need too.
 
I did look. Quin would not trade anything, that leaving only Rysvelt as a trade partner.
I would avoide trading for a time, as nothign there we need.

I suspect Other islands will find as soon and then we can do some profitable trade, when we have choise of trading partners.
 
Hi guys.. had to go back a bit to work out the roster. I'll copy it here.

Roster
- Jeejeep
- rddc05 -- Just played
- TomPW -- Up
- Kikinit -- On deck
- Mutineer
- Bigfoot

On the game, good turns rddc. I am going to have to read that guidance of Mutineer's very carefully to see if I can keep from getting too much "constructive criticism". ;)

How long shall I give Tom?
 
I only played four turns because we've arrived at another decision that I feel we should discuss.

T1: First to Lib!!! Go team! I take nationalism as we planned. Here I deviated from the plan a little - the Taj Mahal is only going to take 9 turns if we build it in Delhi, and I find it unlikely that any other AI will get it before us considering we must be doing alright to be the first to Libralism, and very possibly nationalism. So I save the GE.

T2: Timbuktu completes a galley, but has stopped growing. I begin a lighthouse.

T3: I move the Galley from Timbuktu and the great merchant to the point where they will meet most quickly (the awkward shape of our continent is making it hard to get him across to the Americans and Chinese quickly). I also notice that Madras is building a forge. This is very silly to me as it has no tiles that give it any production and the forge is 87 turns away. Yes we could whip it, but what would be the point? 25% of 1 hammer per turn? I start work on a University, which we'll whip eventually, because at least 25% of the beakers is an improvement on what the city already produces.

T4: Lizzy turns up. We've got a couple of trading oppertunities as you can see from the picture, but her pathetically low score suggests to me that she's already made herself unpopular with somebody powerful - and perhaps it wouldn't be a good idea to befriend her.

What are everyone's thoughts on the trading oppertunities we have with Lizzy, and whether or not we should take them.

Another thing I had considered was a double golden age - we have two great people and we should complete the Taj Mahal without rushing it, so we could have a 16 turn golden age if we wanted, which would surely give us a massive boost to our production and technology as we prepare for a war with China.

Civ4ScreenShot0042.jpg


You cannot see it in the picture, but Lizzie's score is low, about 900 if I remember correctly. Certainly not over 1000.

Tom

PS - The save. View attachment 123761
 
TomPW said:
I only played four turns because we've arrived at another decision that I feel we should discuss.
I also notice that Madras is building a forge. This is very silly to me as it has no tiles that give it any production and the forge is 87 turns away. Yes we could whip it, but what would be the point? 25% of 1 hammer per turn?
What you need to remember that forge or any other to production bonuses effect whipping to. So, it is not only 25% to 1 shield, it is 25 % to all future whipping.
In addition forge bring happiness.


TomPW said:
T4: Lizzy turns up. We've got a couple of trading oppertunities as you can see from the picture, but her pathetically low score suggests to me that she's already made herself unpopular with somebody powerful - and perhaps it wouldn't be a good idea to befriend her.

What are everyone's thoughts on the trading oppertunities we have with Lizzy, and whether or not we should take them.
We can trade theology + pfilosofy to her for compass + guilds or we can wait untill some one else pop up. Our main competiton will be rysvelt anyway, I think.
So, trading with her would not hurt, as everyone on our continent has that.

TomPW said:
Another thing I had considered was a double golden age - we have two great people and we should complete the Taj Mahal without rushing it, so we could have a 16 turn golden age if we wanted, which would surely give us a massive boost to our production and technology as we prepare for a war with China.

Very bad idea. Our civilisation right now is very small. Amount we will get from golden age would not pay even for single one, not telling about 2.
 
I am a bit lost why we still did not build 3 cities left to build on our continent and even do not building setlers for them? I see Rysvelt galey.
2 cities in jungle and city at north are missing and our setler running around by some reason.
 
I am sorry, I do not think I can continue to couch this game, as you people do not read my suggetions and do not think how to implement them better.

Insted, you are doing your own thin. It takes to mach time from me and I can not really spend that much time.
I am liaving you in good cituation with clear plan of action. It is now up to you to win or loose this game.
I wash my hands.
 
Well, I can sympathize with Mutineer's frustration. He obviously put a lot of time and effort into this SG and perhaps not everyone else is willing to do that. When you're playing an SG, you really have to have everyone on the same page. Since we all admittedly were struggling on Monarch, we agreed to follow Mutineer's lead. And if we are going to take winning the game seriously, it requires some time and effort to review the posts and proceed carefully based on the plan of action for the next turnset. I called him out on board ettiquette, but I too get frustrated with SG's where everyone is doing their own thing and people don't bother to read/discuss the actions and decision points in the thread.

In any event, let's get some settlers popped and settled and decide on who will be calling the shots in the future (discussion encouraged, as always).

Tom, if we want Timbuktu to grow, we just have to work the farm tile instead of the plains mine. We had it set for production to crank out a galley and settlers. I agree with Mutineer about the Forge in Madras. 200 hammers on a University 100 turns from now just isn't worth it. We could rush a forge for 2 pop in a few turns and start getting 37 hammers per whip plus the added two happiness to aid in the whips and an engineer specialist to help with production. The specialists in the city are just for extra beakers, coin and GP points until we are ready to whip there. We could even 3 pop whip the forge now for that matter.

Also agree that using the two GP's for a Golden Age isn't worth it, although I'm fine with saving the Great Engineer for another Wonder.
 
Mutineer, Sorry to see you go. Thanks for the tips, I learned a lot from your coaching up to this point. We are in good shape, methinks -- a win is deifinitely achieveable from here.
 
Sorry Mutineer, I think my terrible turnset was a large contributor to your frustration. Thanks for the help. Even if it doesn't seem like i was paying attention to your posts, they did help me learn lots of things fot the future.
 
Sorry to hear that Mutineer. I have learnt a lot from your coaching and am trying to put it into action in all of my games. Or at least the parts I remember. It is a lot to take in for some of us. Anyway, maybe you can just continue to play some turnsets and not bother to coach. Even your occasional comments would be good to hear.

Either way, thanks for the time you have already spent in this game.

Tom, you want to finish your shots and then I'll have a go at seeing how many of Mutineer's suggestions I can :smoke: .
.
 
Oh - I thought that it was your turnset next! I know it was only four turns, but we'd been stopping at the key moments. If you want to skip the rest of my turnset, go ahead, I won't be able to play until at least this time tommorow.

Tom
 
Ok. I'll post a got it later today if I've got time to play.
.
EDIT: I will play 10 turns now so I got it. Have to spend some time trying to read Mutineer's previous messages first to see if I can follow his path even though he's not around anymore.
.
 
Ok.. I played my turns after reading Mutineer's posts and after I got a few shots through I know I wasn't following his instructions properly.

Nevertheless I played 10 turns to progress the game.

I started by founding Karachi straight away and whipping a few buildings in to take advantage of the civics. I started a settler straight away with the intention of whipping him on the next turn.

Between turns, I met my least favourite AI (at the moment anyway), Kublai Khan.

f9b4c26b.jpg


After putting one turn into the settler, I whipped him to get him out and settle that city as we have AI settlers all over the place. Qin already has a city on our continent. Even with this rushing, I was still too late. Nothing I could have done about this. Now we have a Roosevelt city on our continent too.

aa0490b9.jpg


I then changed civics as per Mutineer's instructions (or my understanding) to Serfdom/Pacifism to let our workers build and our cities recover from their recent whippings. This made our GPT drop substantially and makes me wonder whether I misunderstood the instructions. The settler that was previously whipped is rushed to the last place left on our continent for a city (without squeezing them in anyway).

And in 1280AD I beat Qin by a turn. The settler is on the tile with the Chariot and Qin has just landed, so we formed our city immediately. Qin's settler was still wondering around at the end of my turns 1330AD!! lol At least something went right.

ed72dd7d.jpg


After about 6 turns from the last civics change, I went back to Slavery / Organised Religion and immediately our gpt went back to where it was before and I turned back up research.

In 1310AD, the Taj Mahal finished. So we are in the midst of a golden age.

829d1d5c.jpg


After this, Military Tradition came in and I switched to Gunpowder.

Soon we will be able to build cavalry. At that time I would switch to Theocracy to make sure they get the extra XP. I didn't build any galleys!! :blush: . Next up please do that so we can move our cavalry and catapults (which I did manage to build a few of) over to attack Qin.

There is a galley loaded up with a chariot (for exploring) and a merchant (for a trade mission. They are on the East side of our continent heading southwards to get to where they can cross to the other continent.

I did install autolog in my 1.61 patched civ4 earlier and it worked in my trial game but didn't here, so I don't have a log. I hope to get it working again before my next shot.

Roster
- Jeejeep -- On deck
- rddc05
- TomPW
- Kikinit -- Just played
- Mutineer -- up if you want to just play a turn as a player without worrying about coaching.
- Bigfoot -- up if Mutineer has left completely.
 
Excellent work, man. I wouldn't sweat it about Houston, there is a good chance it will flip within ~40 turns or so, at which point we can disband it and not have to pay maintenance on the northern city in the meantime. Good of him to get it so close to our cultural borders. Nice job beating Qin to the punch.

I didn't notice the drop in GPT after switching. It may be that we have a good bit more military in your turns, and pacifism costs 1 gold per unit. I would guess that we would stick to Org. Religion/Theocracy for the foreseeable future due to our war with Qin. Serfdom probably isn't all that necessary at this point either, but is an option for the next player.

Nationhood is also an option for drafting an army of Cavalry very quickly. If the next player has not done that before, maybe we should discuss the best way to go about it.
 
rddc05 said:
Excellent work, man. I wouldn't sweat it about Houston, there is a good chance it will flip within ~40 turns or so, at which point we can disband it and not have to pay maintenance on the northern city in the meantime. Good of him to get it so close to our cultural borders. Nice job beating Qin to the punch.

I didn't notice the drop in GPT after switching. It may be that we have a good bit more military in your turns, and pacifism costs 1 gold per unit. I would guess that we would stick to Org. Religion/Theocracy for the foreseeable future due to our war with Qin. Serfdom probably isn't all that necessary at this point either, but is an option for the next player.

Nationhood is also an option for drafting an army of Cavalry very quickly. If the next player has not done that before, maybe we should discuss the best way to go about it.

I'm almost certain that cavalry cannot be drafted - the game chooses the best foot infantry I belive so that jumps from musketmen to riflemen to infantry.

Tom
 
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