Jason The King
Deity
JNESX: Colonial Empires
Rules:
Very simple, play as if it were a StJNES or RTOR. That means please write stories! Lol, however, the game play is not exactly the same. You have infantry and calvary, frigates and battleships. All cost 3c, and all can move only one province/sea. The Infantry and Frigates are good for defense (frigates also transport up to 4 units at a time), and calvary and battleships are good for offense.
The defensive units will be displayed as circles, the offensive squares.
You can load move unload all in one turn. You can not convoy among fleets.
All units can move/attack only once a turn. Newly built units can move, but can not attack. You can force an extra move to any unit by paying 1c, but they can not attack with the second march. So, for example, you can attack province B from A, thenmove to province C from B. A UNIT MAY ONLY CLAIM ONE PROVINCE A TURN, REGARDLESS USING AN EXTRA MARCH
Income comes by what kind of provinces you own. The chart is as follows:
Europe: 6c
North America: 5c
Australia: 4c
South America: 3c
Africa: 3c
Asia: 2c
(NEW) Also, you may construct cities in provinces that both produce land and sea units (if located on the coast) and gives you an extra 3c. BUT, the cities in Europe do not give you more income, they merely allow you to build units.
To build a city you need military in that province, and it costs 30c. You may have 2 cities max in every province.
There are minor tribes, the Sioux, Incans, Indians, Egyptians, Zululand, and China. They will expand every 2 turns to another province, and if they dont like you may delcare war. They will not be too pwoerful, and will fight with a penalty since their backwards technology.
Nations:
Spain - Naervod
France - Giovanni Wine
Britain - Sheep2
Germany - Toasty
Holland -
Russia AnarchyRulz
Ottomans - Kennelly
Italy - Sgt. Hellfish
Rules:
Very simple, play as if it were a StJNES or RTOR. That means please write stories! Lol, however, the game play is not exactly the same. You have infantry and calvary, frigates and battleships. All cost 3c, and all can move only one province/sea. The Infantry and Frigates are good for defense (frigates also transport up to 4 units at a time), and calvary and battleships are good for offense.
The defensive units will be displayed as circles, the offensive squares.
You can load move unload all in one turn. You can not convoy among fleets.
All units can move/attack only once a turn. Newly built units can move, but can not attack. You can force an extra move to any unit by paying 1c, but they can not attack with the second march. So, for example, you can attack province B from A, thenmove to province C from B. A UNIT MAY ONLY CLAIM ONE PROVINCE A TURN, REGARDLESS USING AN EXTRA MARCH
Income comes by what kind of provinces you own. The chart is as follows:
Europe: 6c
North America: 5c
Australia: 4c
South America: 3c
Africa: 3c
Asia: 2c
(NEW) Also, you may construct cities in provinces that both produce land and sea units (if located on the coast) and gives you an extra 3c. BUT, the cities in Europe do not give you more income, they merely allow you to build units.
To build a city you need military in that province, and it costs 30c. You may have 2 cities max in every province.
There are minor tribes, the Sioux, Incans, Indians, Egyptians, Zululand, and China. They will expand every 2 turns to another province, and if they dont like you may delcare war. They will not be too pwoerful, and will fight with a penalty since their backwards technology.
Nations:
Spain - Naervod
France - Giovanni Wine
Britain - Sheep2
Germany - Toasty
Holland -
Russia AnarchyRulz
Ottomans - Kennelly
Italy - Sgt. Hellfish